How does one dodge or survive gate camps without stealth

eve-online

In Eve, gate camps can be one of the biggest dangers in low/null-sec. A gate camp is where one or more pirates wait around a star-gate trying to catch pilots as they warp away (and also incoming auto-pilots).

Often times they use warp-scramblers and quick targeting systems to try to snare passing pilots, though sometimes they just start firing off fof missiles without bothering to target.

Of course, stealth helps one avoid these problems, but cloaking systems are both expensive and require extensive training, which I'm a little short on at the moment.

A big factor in their ability to catch someone is how quickly it takes a ship to go to warp, but sometimes they are able to catch even fast ships.

  1. What are some strategies for beating base camps without stealth?
  2. Are there ways to detect and avoid base camps without risking one's
    ship?
  3. What's the best way strategy, outside of stealth and blockade runners
    for dealing with and surviving gate camps?

Best Answer

There are a few tricks to easily survive gate-camps:

1st point:

Never use straight lines in 0.0. Why? Because a lot of 24/7 sitted systems only have 2 gates. The bubble will just be on the line right beetween the gates and you'll automatically be thrown right into the bubble.
If possible, you'll want to warp to a planet, which is far away from the direct path, then warp to the destination gate. That way, you'll probably manage to go around the bubble.

2nd point:

Use a shuttle. Or any ship you'll be able to fit for fast spinning and good accelerations. Remember those omg-wtf-unlimitedspeed-nano-frigates?
(Or a full tanking drake should do the trick if you just go for a small-camp, they'll never be able to shut down your shield).

3rd point:

Try to know all the systems on your itinerary, and try to look for unusual paths.
You can look here for dangerous systems (stats for the last 3 hours), and you'd better check all the systems you'll go through, just to be safe.
Remember: the shortcut is a lie. The shortest path between populated regions will probably be heavily camped.


Here are a few usefull links:
- Ombeve (A good .pdf map. Print it, and stick it all over the room. Seriously.)
- Dotlan (Want some info for the next system? choose the region, click the system on the map, and look at the ship-kills stats. Instant camp-gate indicator)
- ICSC Jump planner for those who fly carriers. (It'll help you to reduce costs, you'll just have to check dangerosity for the suggested systems)


About the cloacking subject, the training time for a blank new character (without optimisation:
1) To use a Prototype Cloaking Device I -> 21h 30min;
2) To use an Improved Cloaking Device II -> 1d 23h 20m;
3) To use a Covert Ops Cloaking Device II -> 7d, 3h, 30min, + 23d 15h 50 min for the T2 frigate.