Super Training is essentially EV training without having to look for specific Pokemon. Each training (HP, Attack, Defense, etc.) increases the corresponding EVs for your Pokemon.
The dark green part of the radial chart reflects your Pokemon's base stats. These cannot be changed and are the same for each Pokemon species. For example, the Mewtwo in that image, like most Mewtwos, has a high Special Attack base stat. The light green portion of the radial chart reflects your current stat distribution, accounting for EVs and level bonuses. The further from the center you get, the higher your stat is in that particular field.
The green bar on the right reflects the total amount of EVs that you have earned. Once your Pokemon fills out that bar, they will not be able to earn any more EVs, either through Super Training or battling other Pokemon. The green bar also affects how many points you get when you connect with shots in Super Training. The higher your bar, the more points, making it a necessity to have a higher green bar if you want to complete the higher levels of Super Training.
Super Training will not increase EVs for a single stat above 252.
Punching bags simply add more EVs. If you do really well in the Super Training (clear quickly), you can get better punching bags which give more EVs. For example, the Attack Bag S only gives 1 Attack EV while the Attack Bag L can give you 12 Attack EVs.
Things you'll need to go from Generation 3 --> 6 (aside from games)
- Nintendo DS, or Nintendo DS Lite (contains both a GameBoy Advance game pak slot, and a Nintendo DS game card slot)
- A Second Nintendo DS to transfer Pokemon from generation 4 --> 5
- A Nintendo 3DS to transfer Pokemon from generation 5 --> 6. If you have a 3DS, you don't need the DS from the last step.
Generation 3 --> 4
Transfer up Pokemon using PalPark from Ruby, Sapphire, FireRed, LeafGreen, and/or Emerald to Diamond, Pearl, and/or Platinum. For this you need an original Nintendo DS or a Nintendo DS Lite as you need access to a Nintendo DS game card slot, and a GameBoy Advance game pak slot. Additionally, you can not transfer up eggs.
Gamecube Games --> Gen 3
You can also transfer up Pokemon from Pokemon Colosseum or Pokemon XD: Gale of Darkness to a modern Pokemon game, you just need to transfer them via trade to a generation 3 game, and then transfer them up like normal Pokemon.
Generation 4 --> 5
At Route 15 in Black or White you'll have to transfer everything up from your generation 4 games. For this, you'll need 2 Nintendo DS systems, one following the instructions in Pokemon Black, White, Black 2, and White 2, and another with the generation 4 game inserted running DS Download Play. You can transfer up Pokemon in this fashion, however there are a few stipulations:
- Held items will not be transferred up to generation 5 (they'll automatically be returned to the player's bag)
- The Pokemon being transferred can not know any HM moves.
- You can not transfer eggs.
- The Spikey-eared Pichu (a promotional exclusive) can not be transferred up.
Generation 5 --> 6
Starting December 27th 2013, download the 3DS application titled Pokemon Bank from the Nintendo eShop. This application can take Pokemon from a Generation 5 or 6 Game, and store them inside of the app. After this process is done, withdraw the Pokemon from Pokemon Bank in your generation 6 game.
Things to note when transferring Pokemon
- All Pokemon are forever lost from their past generation game - there is no way to transfer a Pokemon back to its previous generation.
- Game mechanics change between generations. While a team might be effective in one game, it might not prove to be useful in another. Notably moves are assigned
physical
or special
in generation 4 onwards; and generation 6 introduces new mechanics such as the fairy type, base stat changes, and move changes.
Best Answer
From Bulbapedia:
This means that a Pokemon with Flash Fire is always immune to each Fire-type move, the only effect that needs you to be hit by a Fire-type move to be active is the +50% boost on Fire-type attacks.