I main Soldier, so I want to know my weapon to its fullest capability. To do that, I want to know about how much damage each shot will do before it hits, or before I even fire it. What is the damage equation for the Soldier's Rocket Launcher, and how does it work?
How does the damage for a Rocket Launcher work
team-fortress-2tf2-soldier
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Best Answer
To tell you this, first you have to know how damage works in TF2.
The first thing to mention is that, by default, any non-critical hit is subject to damage spread. That is, it doesn't hit for the same amount every time. Server owners can disable this through a server setting.
For most weapons, the amount of damage it does depends on the distance between the shooter and the person it hits. This (strangely) also applies to projectiles instead of being the distance the projectile travels. This is usually referred to as damage falloff or distance falloff.
For the stock rocket launcher:
Being an explosive weapon, enemies within a certain range (9.1 feet according to the wiki) will take splash damage. Damage drops by 1% every 1/16 foot they are away.
There are 3 additional important notes here: