My best town so far in die2nite seems like it will come to an end with day 9. How many soul points will I get when I've died? Does it only count for days survived or will I get extra points for doing special stuff (like doing heroic actions, eating a cat, etc)?
How many soul points do I get for surviving in die2nite
die2nite
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8/10/2011 Update: This is based on version 1 of the game. Much has changed in version 2, so don't take this as gospel unless someone updates it.
Key to the "Awesome" column:
♦ Not useful U - Can be upgraded -- see below.
♦♦ Meh ! - Only lasts one night! Waste of resources.
♦♦♦ Nice to have
♦♦♦♦ Get it if you can N - number of nuts and bolts required
♦♦♦♦♦ MUST HAVE ASAP D - number of defensive objects required
N/A Purely defensive upgrade - awesomeness depends on your choices
and what you have in the bank.
Workshop
Tech Use N D Awesome AP
──────────────────────────────────────────────────────────────────────────────
Workshop Convert scrap to building material for 3 AP - 1 ♦♦♦♦♦ U 25
└┬ Diary Improve construction logs - 1 ♦ 15
├ Butcher Convert pets in food - - ♦♦ 40
│ └─ Cremato-cue Convert corpses in 4× human flesh - - ♦ 45
├ Def. Focus Increase defensive value of defensive items 6 - ♦♦♦♦♦ U 50
├ Factory -1 to workshop costs 3 - ♦♦♦♦♦ 40
├ Screaming saws +40 defense - - N/A 65
├ Gallows Hang next citizen receiving 8 complaints - - ♦ 65
└ Cannon mounds +10 defense - 1 ♦♦ 50
└┬ Plate gun +50 defense 5 3 N/A 35
├ Perforator +45 defense 4 - N/A 30
├ Stone can. +60 defense - 3 N/A 45
└ Breaker +12 defense - - N/A 15
Portal Lock
Tech Use N D Awesome AP
──────────────────────────────────────────────────────────────────────────────
Portal lock Stop gate from reopening 20' before attack - - ♦♦ 16
└┬ Piston lock Automatically close gate 30' before attack 4 - ♦ 25
└ Armour plating +12 defense - - N/A 35
Foundations
Tech Use N D Awesome AP
──────────────────────────────────────────────────────────────────────────────
Foundations Nothing, but unlocks epic projects - 2 ♦ 30
└┬ False town +210 defense 10 - N/A 600
├ Mega pump +150 water in well - 3 ♦♦♦♦ 170
├ Big rebuild +180 defense - 5 N/A 800
└ Plumbing Refill water weapons (and def?) for free 4 - ♦♦♦♦♦ 130
Pump
Tech Use N D Awesome AP
──────────────────────────────────────────────────────────────────────────────
Pump +10 water, can extract 2 ration/day/person - - ♦♦♦♦♦ U 25
└┬ Water turrets +60 defense, but needs water in well (?) - - N/A U 60
├ Water purifier +8 water per jerry can - - ♦♦♦♦♦ 50
│ └┬ Veg. plot +3 regular food/day; +3 7 AP food/day (ca) - - ♦♦♦♦♦ 60
│ └ Watermine. +75 defense for 1 night - - N/A ! 25
├ Hydraulic net. +15 water in well 5 - ♦♦♦♦ 40
│ └┬ Sprinklers +95 defense - - N/A 50
│ ├ Macerator +45 defense - 2 N/A 55
│ └ Washer +50 defense 1 - N/A 50
└ Drilling rig +40 water in well - - ♦♦♦♦♦ 60
└─ Eden proj. +70 water in well - - ♦♦♦♦♦ 65
Watchtower
Tech Use N D Awesome AP
──────────────────────────────────────────────────────────────────────────────
Watchtower Estimate tonight's attack, +3 defense - - ♦♦♦♦♦ U 12
└┬ Enh. map Get zombie counts per tile - - ♦♦♦♦♦ 15
├ Catapult Fire objects in the desert for 4AP - - ♦ 40
│ └─ Enh. cat. -2 to catapult cost - - ♦ 30
├ Search tower Detects, improves desert regeneration - - ♦♦♦♦♦ U 30
├ Scanner -50% to people required for best estimation 1 - ♦ 20
│ └─ Predictor Predict tomorrow's attack from tower - - ♦♦♦ 20
└ Emergency sup. +5 defense, unlocks emergency projects - - ♦♦ 40
└┬ Explodage +35 defense for 1 night - - N/A ! 18
├ Rub. heap +10 defense for 1 night - - N/A ! 10
│ └─ Mt. Kill +50 defense for 1 night - - N/A ! 35
├ Guerilla +45 defense for 1 night 2 - N/A ! 21
├ Baited trap +45 defense for 1 night - - N/A ! 18
├ Em. defense +40 defense for 1 night - - N/A ! 26
└ Spike trap +25 defense for 1 night - - N/A ! 11
Great Wall Strengthening
Tech Use N D Awesome AP
──────────────────────────────────────────────────────────────────────────────
Gr. Wall Stength. +7 defense - - ♦♦♦♦♦ 30
└┬ Barbs +9 defense - - N/A 20
│ └─ Lure +10 defense for 1 night - - N/A ! 10
├ Barricades +25 defense 5 - N/A 50
├ Great pit +20 defense - - N/A U 80
│ └┬ Spiked pit +50 defense - - N/A 60
│ └ Moat +45 defense - - N/A 50
├ Zombie grater +75 defense 5 3 N/A 60
├ Old sch. traps +30 defense - - N/A 65
├ Razor wall +40 defense 5 - N/A 40
└ Ramparts +5 defense 6 - ♦♦♦♦♦ 40
└┬ Über Wall +70 defense - 2 N/A 50
├ Beams +25 defense 2 - N/A 55
├ Interior W. +70 defense - - N/A 65
├ Upgrade. W. +15 defense 0 1 N/A U 65
└ Spiked W. +50 defense 4 - N/A 35
Projects of the day
Keep in mind all of the projects of the day start from "level" 0.
Project Improves Level 0 1 2 3 4 5
──────────────────────────────────────────────────────────────────────────────
Workshop Construction costs 100% 93% 86% 79% 72% 65%
Watch tower Detection range ? 3km 6km 10km 10km 10km
Enter town if closer than* 0 0 0 0 1km 2km
Search tower Regeneration chance per tile ? 37% 49% 61% 73% 85%
Great pit Defense 20d 33d 54d 86d 119d 170d
Upgradeable wall Defense 15d 51d 86d 123d 182d 243d
Pump Water in well (one time) +10w +20w +20w +30w +30w ?
Defensive focus Defense value of def. item 2.5d 3.2d 4.4d 5.8d 6.6d 8.0d
Water turrets Defense 60d 108d 156d 204d 252d 300d
Water/day consumed 0 2w 4w 6w 9w 12w
*If you are closer than this range from the town, you may enter the town gates
Awesomeness:
- Workshop upgrades only really help with the epic projects. The gains for the rest are negligible.
- Watch tower upgrades up to level 3 are practically required for worry-free expeditions. The rest is nice to have.
- Search tower upgrades are important to always have nearby undepleted areas.
- Great pit upgrades are pretty meh. Upgrade the upgradeable wall instead, if you can.
- Upgradeable pit upgrades are nice, but finite. Even 51 defense is nothing to sneeze at, but they only help you so much.
- Defensive focus upgrades are pretty much a must-have. When everything is built and everything is upgraded, only defensive focus keeps improving your defense with every single defensive item. They outscore upgradeable wall after the 42nd defensive item circa.
- Pump upgrades are nice to have but hardly earth-breaking.
- Water turret upgrades seem to do more harm than good...
The French do not agree with my assessments and see getting a level 5 workshop as a requirement for a successful city.
8/10/2011 Update: Unfortunately the game has changed significantly enough now where the below is no longer useful. You may want to check out How should our town decide what to build next? for advice on how to make the best decisions based on your situation.
OK, I'll start by taking a shot, and then we'll see what optimizations other people can make. This is roughly the order used in my current town, with corrections made where we think we made a mistake.
Assumptions:
- At the beginning, some materials are assumed to be found intact. But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)
- Total AP used: 1,090 (so roughly 5 days given the OP assumptions)
- Total builder water usage: 55 (15 builders for 5 days, plus 20 for moat, minus 40 for drilling rig)
- Total builder food usage: 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)
- Special materials used: I tried to limit these as much as possible. This build uses only 3 nuts & bolts, 3 pipes, 5 cement blocks, 1 electronics, and 1 pharmaceuticals
Final Defense on day 5: 382 plus defensive objects.
Day 1
- Build Workshop
- Convert 10 logs into 5 planks
- Convert 10 scrap metal into 5 iron
- Convert 10 planks into 5 beams
- Convert 10 iron into 5 supports
- Build watchtower
- Build factory
- Make 30 tents
Project of the day: Watchtower
Total AP Used: 137
Defense: 5+3+(30 tents) = 38 (plus defensive items)
Required: 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts& Bolts
Day 2
- Convert 34 logs into 17 planks
- Convert 8 metal into 4 iron
- Build portal lock
- Build great wall strengthening
- Build great pit
- Build spiked pit
Project of the day: Watchtower
Total AP Used: 227
Defense: 38 + 109 = 147 (plus defensive items)
Required: 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron
Day 3
- Convert 30 logs to 15 planks
- Convert 12 metal to 6 iron
- Convert 20 planks to 10 beams
- Build pump
- Build water purifier
- Build vegetable plot
- Build moat
Project of the day: Pit
Total AP Used: 247
Defense: 147 + 45 + 13 = 205 (plus defensive items)
Required: 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal
Day 4
- Convert 58 logs to 29 planks
- Convert 14 planks to 7 beams
- Convert 8 metal to 4 iron
- Convert 4 iron to 2 supports
- Build well-drilling rig
- Build old school traps
Project of the day: Pit
Total AP Used: 209
Defense: 205 + 30 + 21 = 256 (plus defensive items)
Required: 8 scrap metal, 28 rotten logs
Day 5
Note that by this day, you have to start building to what materials you have. For example, if you don't have cement, but you have nuts & bolts, you might want to go for ramparts instead.
- Convert 62 logs to 31 planks
- Convert 28 planks to 14 beams
- Convert 28 metal to 14 iron
- Convert 14 iron to 7 supports
- Build armour plating
- Build cannon mounds
- Build stone cannon
- Build breaker
Upgrade: Pit
Total AP Used: 214
Defense: 256 + 94 + 32 = 382 (plus defensive items)
Required: 62 rotten logs, 28 scrap metal
Other thoughts:
- After the pump is built, getting the water for the moat is easy. I'm not sure how to account for the long-term effect of using that water in this way though. Added the well-drilling rig to make up for this. Even together they're better Defense/AP than most things out there.
- Portal lock is mainly just to prevent stupidity/griefing
- A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead
Related Topic
- How does zombie spawning in Die2Nite work
- How to go against near end game all for one tactics
- How does depletion work in Die2Nite
- How to join a 100+ soul die2nite village
- How useful are watchtower upgrades in Die2Nite
- How does camping work in Die2Nite
- Do materials get used when you start a construction in Die2Nite
Best Answer
I've already answered this one before in a different question, so here we go:
The formula for soul points is where n is the amount of days you lived fully in a particular town. Basically, you add up the amount of days, which means that by day 9 you'll have 1+2+...+9 = 45 soul points.
As the official help page states:
If you die from poisoned water on day 10 for example, you will earn points only for the 9 days you survived fully, so again 45 points.