I made a map intended purely as a sandbox for designing factory layouts, with peaceful mode, rich deposits, and water only in starting area. Apparently I also chose (or effectively chose) to have enemy bases be rare and distant.
This is a problem now, because I need large quantities of Alien Artifacts for my research and production.
In order of most to least preferred, I'd like to know one of these:
-
A non-cheating way to encourage the aliens to more frequently expand (create new base locations with spawners) in peaceful mode.
-
A way to do the same which does use console commands.
-
A command which will create a biter spawner.
Best Answer
In 0.12.20:
/c game.local_player.surface.set_multi_command{command={type=defines.command.build_base, destination={250, 100}, ignore_planner=1}, unit_count=10}
Size of the base is selected byunit_count
. The biters that are used for building are not spawned by this command, there needs to be a nearby spawner that provides the settlers./c game.local_player.surface.create_entity{name="biter-spawner", position={40, -40}}
Outside peaceful mode the biters select a candidate position, and send a group there once in a while. The interval depends on evolution factor and is between 60 minutes and 5 minutes (controlled in
map-settings
prototype in game data).Positions selected needs to be at between 3 and 7 chunks from existing base and at least 3 chunks from player buildings (controlled in
map-settings
again). You can view chunks that are candidate for expansion wit debug view (F5 - F7 and F4) as green circles the map, the option name is calledshow_enemy_expansion_candidate_chunks
.