How to force the companion to focus on healing instead of attacking enemies

star-wars-the-old-republic

I want my companion(Mako) to focus on only healing me but she keeps attacking people. How can I get her to only heal me and not attack? If she focused on healing I would be a lot better off. Does anyone know what to set to do this. I also keep turning off her attacking abilities and they keep turning back on. How can I prevent that?

EDIT:

They fixed this issue in the new 1.1.0 release!!!!! I listed the bug fixes below.

Bug Fixes

  • Companions will now sell trash items when requested, regardless of
    group size.

  • Companion healing abilities no longer apply a permanent green effect
    on the character.

  • Fixed an issue that caused Companion Characters to sometimes have the
    incorrect appearance in cinematics.

  • Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.

  • Corrected an issue that caused the indicator that a companion wants
    to talk to you to disappear.

  • Companions no longer need to be re-summoned after selling trash items
    if the player mounts a vehicle after dispatching them.

  • Traveling from a Contested Area to a Contested Region now causes
    companions to be unsummoned correctly.

Best Answer

In Theory You should be able to do this by turning off auto-cast on all of your companions offensive abilities. You can do this by expanding their action bar (click the + on the right hand side of the 4 button action bar in their unit frame, at the bottom left of your screen.) See that green square in the top right corner of each spell? That's auto-cast. Right clicking on the spell will turn that off, and the square will become empty (black). Once auto-cast is off for a spell, your companion should never use it unless you specifically command them to (by actively clicking on that spell from their bar).

The reason this answer starts with in theory however, is because in practice, your companion will sometimes have all of their healing abilities on cooldown (or you will be topped off), at which point they might perform their basic attack.