If I understand it properly, I think there's a problem in the question itself. As you said:
The merchants give you Scroll Fragments for white items, so we can sort of divine that that is the base item value. But it doesn't really flow well from there [...]
It doesn't add up, indeed, and you gave the exact reason in your own question:
- Path of Exile has done away with a single unified currency entirely. Exact
- [...] there's no way to tell what anything is worth, or which items are worth more as part of the local economy. More or less correct
Actually, while there isn't any curve to express the value of the items in terms of value, we probably could figure one out based on the difficulty to obtain the item from the vendors.
- You can get a
Scroll Fragment
with pretty much any crap item (which are easy to find).
- You can make a
Scroll of Wisdom
with 5 Scroll Fragments (which are easy to find, but you need 5 of those).
- You can get a
Portal Scroll
with Scroll Fragments (but you need 15 of those). It's getting harder to obtain, but still feasible.
- You can get an
Armorer's Scrap
with an piece of armour with a 20% quality, or with several pieces of armor with a total of 40% quality: feasible, but you'll need patience.
- You can get a
Chromatic Orb
with any item that has 3 sockets of different colors and linked together: you'll have to be very patient to find one of these.
- You can get an
Orb of Chance
with 2 rare items that share the exact same name: it's getting super hard.
- Etc.
With that in mind, the whole currency thing becomes a matter of recipes, and the "value" of each currency item is determined by its difficulty to be "cooked" (let's put it this way) and, therefore, its rarity.
The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched.
Source and list of known recipes: http://pathofexile.gamepedia.com/Vendor_recipe_system
The only remaining uncertainty in this system is the drop rate of each currency item (because, of course, it's also possible to obtain them by killing mobs). But I couldn't find any information about it.
The dev diary given by Gnoupi is also an excellent reading: Dev Diary: Rethinking Gold as a Currency.
Best Answer
Exalted Orbs can drop randomly from mobs, chests, etc. from practically any zone; I don't believe they are limited to maps or other higher-tier zones.
The simplest way of increasing your chances to see an Exalted Orb drop is to kill more mobs, open more chests, and turn over more rocks.
You can also get Exalted orbs from certain Divination Cards, including Abandoned Wealth which drops in Arsenal and Vault maps, and The Hoarder which can drop in The Belly of the Beast level 1 and 2, The Harvest, and the Vault map. Farming those locations may ostensibly increase your chances.
I suppose it's also possible to get an Exalted Orb from the Divination Card Emperor's Luck, which gives 5x currency items, but it's not any more likely than it dropping naturally.
Exalted Orbs are also the primary currency used when trading high-value items. Learning what combination of attributes makes an item valuable, and then keeping an eye out for those items if they drop for you, may result in you finding an item you can trade for Exalts. Most players who have multiple Exalteds in their stash got them from trading for them.