From my experience at jungle with tryndamere, the summoner spells i find most useful are smite and ignite. The reason goes as follows, smite is obviously easier to jungle with, and ignite is also a good jungling tool along with being useful to kill enemy champions later on in the game. Exhaust is a waste with trynd since his Mocking Shout (W) automatically slows the enemy down. Ghost is also a waste since having boots and phantom dancer pretty much makes you faster than anyone else in the game. Flash is just a no, your spinning slash (E) is your flash. Heal, idk why u would get heal for trynd, he has his Q and infinity rage, if u need heal to survive then u shouldn't be playing trynd. Lets see the other summoner spells are clarity and clairvoyance which are pretty much useless for trynd. The tower protect spell (the name has slipped my mind) should be used by your support.
Now that i got the spells out of the way, the items i go with is cloth armor and 4 red potions. You can get 5 but you really dont need the 5th one unless you want to be extra catious. The first thing i do when i jungle is get red lizard with the help of a teamate who should leash it. As long as you get one crit hit on lizard plus the smite and ignite, you should kill it with about 50 health or so. You will need to use a potion imediately after the first hit otherwise you will not survive. The best leashes are when your teamate hit the lizard 3-5 times. This way you will still have half your health and your teamate will also have about 3/4 of their health remaining.
Immediately after lizard i get both golems. Attacking them while using another potion for healing. Smite will still be on cooldown and should not be used while fighting these 2 golems. While fighting the golems it is helpful to hit and slightly run away and occasionaly hit the same golem until the second retreats. This way you essentially only take the damage of one of the golems. Once smite reactivates, take out the wraiths. Spin slash into the wraiths while simultaneously using smite on the blue one. You should easily kill them while gaining health so dont use a potion here. Go to the wolves and kill. Now you can take blue golem. Notice, you will risk dying so do this if you feel comfortable with your trynd skills. Start off by killing both of the minions. Then start attacking the golem. Whenever your rage hits 100 heal. Your smite should reactivate mid fight with golem so use it. From there determine whether you can kill the golem or have to retreat. I end up killing the golem half the time with less than 100 health remaining. Now you can go back to base and get your wrigglers lanterns and a pair of boots.
From here on out i am pretty sure you can figure out what to do.
The order to rank up your abilities are: Q-E-Q-W-Q-R (Then max out your Q and W, with E being maxed out last)
If you have a decsent team then you will easily destroy the opposition since you will be about 1 or 2 levels ahead of everyone.
Yes, it's worth it to pick another jungler. It does not necessarily have to be a counter-pick though, which probably needs some explanation:
- The advantages you gave for having a jungler hold for your team as well.
- What you labelled as 'more effective' does not really require a jungler at all (coordinate your team to kill the enemy jungler [wards!] or steal a buff)
- Your downsides are too situation dependent:
- If behind enemy lines, you better know what you're doing. You have to be sure that your champ can live up to the enemy jungler and you have to make double sure that all other enemies are on their lanes. While it is a downside, it's one for which the risk can be dealt with.
- If their jungler is higher level than you, then either you have to improve your jungling, or you got killed/hindered before. Shouldn't happen for the first creep round, unless someone messed up their early game (see below)
- same as 1. Do not get killed in the enemy jungle. The enemy jungler shouldn't be able to kill you (or you shouldn't enter his lair!) and if you get ganked it's your fault for losing track of your enemies. If you suspect only a single enemy missing that might come for you, you better be on your way back to your jungle.
Anyways, double jungle teams are quite a common thing, because neither team wants to ignore the advantages gained by having a jungler. However, it also means that your team should know how to deal with that situation. Here's a few tips for general two-junglers-play:
- Prepare for more ganks on both sides. For both junglers it's usually safer to gank, than to visit the other side's forest.
- Make your jungle starting save. Not getting harassed while you get your first buff is extremely important. The team should realize this and protect you. Place your mates into the forest access points near the river to watch out for early ganks. Only let them leave, once the buff is save.
- Of course, you can turn this around too and try to gank the enemy jungler with your team. Not just a single counter-picked champ, but 2+ champs.
As you can see, two junglers are possible, do make sense, and generally lead to very fast and intensive gameplay. Beware on random groups though, as a two-jungler game demands a lot more from all players and failure is easy to achieve in that setting.
Best Answer
In general, I would say it is an absolutely horrible idea to not have smite.
Smite allows you to clear the early jungle faster, but its more important aspect is control over Dragon and Baron. Most junglers will keep smite up as much as possible in the late game for Baron and Dragon so they have the ability to steal or take the objective more easily.
A stolen Baron or Dragon can easily help sway a game in a team's favor. The global gold (and buff in the case of Baron) is a huge boon to a team. It can allow you to stay in game if you are behind or seal the deal if you are ahead. By not running smite you are putting that at risk.
You might be able to get away with no smite if the enemy also lacked it, but you are making the taking of Dragon and Baron that much more of a gamble. If your team has smite and the enemy does not, then it is infinitely easier to steal both those objectives.
Nunu is one of the few junglers that could run without smite. His consume does comparable true damage to neutral creeps allowing for a lot more objective control compared to junglers without smite. Cho'Gath has a similar ability with his ultimate Feast, since it does such a large amount of true damage to neutral monsters.
However I'd still run Smite, it is just that important.
Update:
With Season 3¹²³, Riot has moved the jungle closer to its season one state wherein the monsters are much stronger. To compensate they have included some jungle only items (Hunter's Machete, Spirit Stone, etc) but overall the difficulty has been ramped up. This makes smite much more important for no/low sustain junglers. Without using smite you have to suffer much more damage from the larger camps, forcing you to fall behind as you retreat to the fountain to heal.