League-of-legends – Would the 4.20 patch make smite an unintended laning spell

league-of-legends

As of the 4.20 patch the hunters machette is only purchaceable when you have smite as summoner spell. The hunters machette also got some neat new items to build in-to. These are to much to list so the link can be found on the league wiki or here.

The item i potentially saw as a laning weapon would be the :

Skirmisher's Sabre (NEW)

RECIPE Hunter's Machete + 350 gold

PASSIVE – CHALLENGING SMITE Smite can be cast on enemy champions,
marking them for 6 seconds. While marked, you deal 18-69 bonus true
damage to them on hit, have vision of them, and reduce their damage to
you by 20%.

PASSIVE – JUNGLER Deal 45 magic damage on hit to monsters
over 2 seconds and gain 10 health and 5 mana per second while in
combat with monsters

Or the :

Stalker's Blade (NEW)

RECIPE Hunter's Machete + 350 gold

PASSIVE –
CHILLING SMITE Smite can be cast on enemy champions, dealing 28-164
true damage and reducing their movement speed by 50% for 2 seconds

PASSIVE – JUNGLER Deal 45 magic damage on hit to monsters over 2
seconds and gain 10 health and 5 mana per second while in combat with
monsters

Now as a top laner being able to smite champions and deal bonus true damage on hit could potentially change a fight. (also the 20% damage reduction and vision or the movement speed slow helps).

But wait, there's more.

These items can be build into the enchanted versions and they basicly provide some pretty deasent stats. (look on the wiki for information (its a lot to list)).

My question would be, is taking smite in lane (specifically top lane but any lane would be viable) worth it? (so compared to, bloodthirster, manamune, rabadons etc and compared to taking tp/ignite/exhaust/heal/flash??)

Smite has a 40 second cooldown. Ignite (for example) has a 210 second cooldown. If you're able to do bonus damage this often i'd say it would be pretty viable. (its 5 smites for every ignite).

Best Answer

I don't think it would be viable/worth it.

The impact of having a "real" summoner spell early in the game is huge! Taking smite is definitely a disadvantage for your early laning, which probably makes you lose your lane. You can't secure a kill with smite at level 3, but with ignite you can!

What do you get for your gold

Tier 1 (hunters machete): As a laner you barely fight against monsters, which makes the passive called "Jungler" useless. since you only fight minions and champions you completely wasted 400g.

Tier 2 (blade or sabre): You basically paid 750g to modify one of your summoner spells and make it useful.

Tier 3 (Enchantments): Statistically, their base states are, in most cases, gold efficient, considering you mainly fight against minions and champions. You will barely do any jungle camps and won't benefit from the Jungler passive. There are better items you could have bought from that gold.

It matters, when you start upgrading

Early

If you buy it early, you are definitely weaker than your opponent, because he probably has a Doran's item and you have nothing (no stats increase) and only one summoner spell when it comes to fighting champions because smite is useless and he might have 2.

Mid/Lategame

If you buy it in the late game you still had smite as a summoner spell the whole game. any other summoner spell would have been more useful until that point. (Congrats: You probably can secure 1 CS every 60 seconds)

Comparison to other Summoner Spells

Chilling Smite VS Ignite

  • Ignite has 3.5 times the cooldown of smite
  • Ignite deals 4 times more damage than chilling smite
  • The CC of Chilling Smite is "only" 50% slow for 2 seconds
  • Ignite reduces healing and regeneration effects on the target by 50% for 5 seconds

Chilling Smite VS Exhaust

  • Exhaust has 3.5 times the cooldown of smite
  • Exhaust reduces the Movement Speed and Attack Speed by 30%, the Armor and Magic Resist by 10, and the damage dealt to all targets by 40% for 2.5 seconds.
  • The CC of Chilling Smite is 50% slow for 2 seconds

Challenging Smite VS Exhaust

  • Exhaust has 3.5 times the cooldown of smite
  • Exhaust reduces the Movement Speed and Attack Speed by 30%, the Armor and Magic Resist by 10, and the damage dealt to all targets by 40% for 2.5 seconds.
  • Challenging Smite lets you deal 18-69 bonus true damage to them on hit, you have vision of them, and reduce their damage TO YOU by 20%.

Smite VS Teemo

You are able to smite Teemo! Forget what you just read and build an item that lets you smite Satan... uh... Teemo!