I would like to know if the mastery Awareness increases the exp bonus gained by the mastery Sage. Although the experience gained isn't exactly a game-changing difference, I'm still curious.
League-of-legends – Does Awareness (mastery) increase the XP gained from Sage (mastery)
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From what I have read and played, the following actions decrease nexus health :
- Controlling more capture points than opponents decreases Nexus life over time (x damage per 5 seconds for each point you control IF you control more points then enemies)
- Killing an Enemy champion deals immediate damage (-2 life to nexus if nexus life is above 100)
- Achieving a secondary objective (quest) deals immediate damage (-20 life to nexus) and gives your team a buff (like Nashor in normal mode, except not the same buff). Those secondary quests appear randomly and consist of capturing a specific capture point. These quest spawn for both teams at the same time and always concern two Capture points next to another.
- Point Neutralization and point capture (-3 and -2 life to nexus if nexus life is above 100)
Summoners Rift buffs:
Information applies to Pre-season 5 and can be subject to change
Crest of Cinders (Red buff)
Granted by killing the Red Brambleback in either the Northern or Southern jungle.
- Basic attacks slow the target's movement speed by (8-15)% for melee attacks and (5-10)% for ranged attacks for 3 seconds.
- Basic attacks also deal 5-56 true damage over 3 seconds.
- Grants health regeneration bonus of 1% maximum health every 5 seconds
Crest of Insight (Blue buff)
Granted by killing the Blue Sentinel in either the Eastern or Western jungle.
- Regenerates 25 mana per 5 seconds
- Regenerates .5% maximum mana (or energy) per second
- 10% cool-down reduction.
- Increases Max Energy (Cannot find source saying exact amount)
Both red and blue buffs last for 2 minutes without Runic Affinity and 2:24 minutes with it.
If slain, buffs held by the newly dead transfer to the killer.
Hand of Baron
- Grants up to 40 AD and AP scaling with game time
- Grants Empowered Recall reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
- Buffs all nearby minions and super minions (exact information can be found in the link).
Lasts for 3 minutes with or without Runic Affinity.
If slain, the buff is lost but not transferred unlike the blue and red buffs.
Dragon Slayer
This is a permanent team-wide buff that stacks with the number of your team's dragon kills.
- Dragon's Might: +6% attack damage and ability power
- Dragon's Wrath: +15% damage to towers and buildings
- Dragon's Flight: +5% movement speed
- Dragon's Dominance: +15% damage to minions and monsters
- Aspect of the Dragon: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds, and also reveals the target for the duration. This stack only lasts 180 seconds.
Twisted Treeline buffs:
Crest of Crushing Wrath
Granted by killing Vilemaw, the boss monster located at the top of the map.
- Bonus health regeneration
- Bonus mana regeneration
- Increased attack speed
- 20% Cool-down reduction
(No source can be found with exact details, but this unspecific info was found on the wiki)
Lasts for 2:00 minutes or 2:24 with Runic Affinity.
If slain, buff is lost and not transferred (same as Hand of Baron on Summoner's Rift).
Altar buffs
One Altar- +3 gold on unit kill
- +3 gold on unit kill
- Adds +10% attack damage and ability power
Capturing an altar will give +80 gold to all players on the capturing team and vision of the altar
Buff is permanent as long as you own the altar.
Altars first open at the 3 minute mark and are locked for 90 seconds after being captured. Once unlocked the other team can capture and lock it for themselves, but the same altar cannot be captured by the team that already owns it.
Crystal Scar (Dominion) Buffs:
Shrines
- When walking over shrines, the player gains a 30% movement buff.
These areas are neutral, so both teams can utilize them.
lasts 10 seconds or 12 with runic affinity
Health Relics
- "It seems to give you 15 + 1.25 x level % of your champion's max health (Pending Testing.)"
- Add 2 points to your personal score
These areas are neutral, so both teams can utilize them.
Greater Relic / Storm Shield
Increased champion model size. - A shield of 212.5 (+12.5 x level). - Passively detonate a lightning blast inflicting 90 (+10 x level) magic damage on champion auto attacks and damaging spells.
Mark of the Conqueror
This buff is granted to the first team to complete a "quest" on dominion.
- +10% to all damage types
50 seconds or 1 minute with Runic Affinity
Proving Grounds (ARAM) Buffs:
(Same as Dominion Health Relic)
Health Relics
- On both maps, it seems to give you 15 + 1.25 x level % of your champion's max health (Pending Testing.)
These areas are neutral, so both teams can utilize them.
FORMATTING TAKEN FROM @theorise
Best Answer
In short yes it stacks.
Sage gives a set bonus of 40 exp(20 in Crystal Scar) for kills and assists. Once the total exp amount is calculated(including Sage's bonus) the bonus from Awareness and/or Zilean's Heightened Learning is added on. So potentially, with all 3 that 40exp could turn into 45.2exp!
Note: These masteries no longer exist in the current game