How much gold do you receive for kills for each type of minion (range/melee/anti-turret) and how does this amount scale throughout the game? Also, if someone knows, how do I max money from creeps?
League-of-legends – How much gold do you receive for minion kills over the course of a game
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Best Answer
I'll try to sum up what I found at the wikia article about minions:
Meelee Minions
Caster Minions
Siege Minions
Increased Gold Income per Kill
There are a few champion abilities that increase the amount of Gold the caster gets when slaying a minion:
Summary
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FallenAngelEyes
said, you gain more gold the more times you manage to do the last-hit or killing blow on a minion. To get most out of a wave of minions just last hit as many as possible. If you have to decide between killing a melee minion and a caster minion and you can't get both, go for the melee as if gives more gold. Kill a siege minion whenever possible - they are worth the most.Some numbers: Farming the whole first creep-wave gets you 114 gold, the 3rd wave sums up to 147 gold. Cleaning a whole wave after 30 minutes would give only 36 more gold. Therefore, it may be better to help your team and gain an assist than farming a whole creep-wave.
Another thing to know: the gold received from
neutral monsters in the jungleand the dragon does not scale with game time, therefore killing these becomes less relevant over time.Edit: With the Volibear Patch (1.0.0.130 released 11/29/2011) jungle monsters now give less rewards at the start of the game but scale over time - both difficulty to kill and gold/experience. I'll try to add some numbers as soon as I know them.
Edit 2: Katarina's passive no longer grants gold, instead it gives her a reset/cooldown reduction. Twisted Fate's passive no longer affects his allies