The path in your resource pack should be
/assets/minecraft/sound/random/click.ogg
Putting a sound file there will replace the click sound. The original file is located at
.minecraft/assets/sound/random/click.ogg
What to use
It is common to use /blockdata
for changing placed sign data. So, we will use it for now. The syntax of /blockdata
is /blockdata [x] [y] [z] [dataInJSON]
. Note that we use JSON formatting for text.
Basic for sign
To input a text with /blockdata
, we will use Text1
tag. To write "Hello World" into the first line of the sign, simply just do /blockdata [x] [y] [z] {Text1:"{\"text\":\"Hello World\"}"}
. The quotes is there for JSON formatting.
If you need multiple line to display, use either Text2
, Text3
or Text4
.
Coloring
There is a way to change color of the sign using the color
sub tag. There is a lot selection of color. Here is all of the available one:
- gold
- red
- dark_red
- yellow
- dark_purple
- light_purple
- aqua
- dark_aqua
- black
- white
- green
- dark_green
- blue
- dark_blue
For writing "Hello World" in aqua, you write
/blockdata [x] [y] [z] {Text1:"{\"text\":\"Hello World\",\"color\":\"aqua\"}"}
into a command block. It will change the sign with the first line saying "Hello World" on aqua.
Bold
For bold text, you use bold
sub-tag. This sub-tag is a boolean, meaning the value can be only true
or false
for example:
/blockdata [x] [y] [z] {Text1:"{\"text\":\"Hello World\",\"bold\":true}"}
will give you a sign with text "Hello World" with bold.
The real answer
Type this into a command block changing [x], [y], and [z] into the coords of the sign:
/blockdata [x] [y] [z] {Text1:"{\"text\":\"Place Block\",\"color\":\"dark_blue\",\"bold\":true}"}
Full list for Raw JSON tags
Best Answer
C:\Users\yourname\whereyouputit\nameofpack\assets\minecraft\models\block\skull.json
That should be where the path for the skull is.