Minecraft – How to produce particle effects in Minecraft

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As the title says, How do you produce particle effects in Minecraft?

I am trying to create a 1×2 doorway filled with smoke particles. I would have a clock setup to keep reproducing these particles as well. My problem is, when creating the particle effect, the smoke lingers into a nearby corner. I however, as I stated, would like the particles to be stationary in a 1×2 door frame.

I am having trouble with one part of the command. I do not understand the "XD, "YD", and "ZD" part. What does this mean, and how would I use this section of the command? Is this what is making the particle linger into a corner, and not making it stationary?

Best Answer

XD, YD, and ZD usually mean the difference in X, Y, and Z that the particles can appear in from the coordinates that you gave. This means that rather than all being summoned at an exact point, the particles can cover an area.

For example, /particle smoke ~ ~ ~ 10 0 0 0 100 will create a long line of particles along the X axis. /particle smoke ~ ~ ~ 1 1 1 0 100 will create a small box.

This does not affect the movement of individual particles though, you most likely want the <speed> argument. If you make this 0, the particles should not move as much. Keep in mind though that many particles inherently have some small movement that is unavoidable.