How do you use the /testfor
command to test for players at specific coordinates? I've seen this question but it doesn't work in PE. So far I have /testfor @a[x=X, y=Y, z=Z]
but that acts like @a
and ignores the [x=X, y=Y, z=Z]
part. X
, Y
and Z
are actual coordinates. Is this possible in PE?
I am playing Pocket Edition 1.1.4.
Best Answer
You forgot the specify a radius using "r". The coordinates just tell it from where to look, not the area in which it should look.