Minecraft Direwolf20 1.10.2 – Most Efficient Power Source in Direwolf20 1.10.2

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I was wondering about the best, most efficient power source that exist in the whole direwolf20 1.10.2 modpack. It does not matter how expensive it is, but what the best power source is.

Best Answer

For infinite power, near infinite expansion capabilities and relatively low level tech, I've used a Forestry mod tree farm in conjunction with a Railcraft steam boiler/steam engine configuration. Downsides include massive space requirements, but once you have a designated site the system can be easily upgraded with more boilers and a second tree farm if and when necessary.

Have the tree farm up and running, use piping to get the saplings back to the machine and separate the junk to somewhere else(if you're using trees that have fruit, this is an infinite food source as well), direct the wood to furnaces, and charcoal from the furnaces to a storage space between the furnace and the boiler. A 3*3 boiler will take A LOT of charcoal to get heated up, but once it gets to the maximum temperature, the consumption of coal plummets down. It's been a while since I've done this, but a full iron chest of charcoal probably isn't enough to fully warm up a single Boiler. Once it is at the optimal temperature, you can run three or four boilers off a single farm.

As long as the piping filters all items to their correct storage spaces and there's water to the boilers, this setup will provide infinite energy with no hands-on required.

From Thaumcraft, you can also look into some golem based solutions, though I'm not convinced the energy output will compete with the aforementioned steam boiler one.

This setup (one tree farm and 4 boilers) is/was sufficient to run a fully automated base that harvests materials off three different Mystcraft worlds with quarries that transmit all the materials back and that has a a fully automated crafting/ordering system via Applied Energetics and Industrycraft. It wasn't a Direwolf20 world, I believe we were running Techworld at the time, but the relevant mods are all the same.

Another, arguably more novel approach is to use bees. There are bees that produce oil. You can further refine the oil to gasoline and burn that for energy. Producing new strains of bees takes a long time and it took me roughly three weeks of active playing to acquire the correct bee lineages, but it's a fun one. You can further refine the bee lineages to ignore sunlight and flowers entirely, so this solution can be installed to wherever your base is. The initial workload is huge as you need to find several different bees to start the breeding, but as you get a few of the critical lineages purified and a stable supply of their workers, you can pretty much change any queen to any other strand within hours. This system is also much faster if you have the machines for genetic manipulation and you can simply extract the specific traits from the bees you wish to have on your super-bees.

The bee method also requires quite a large space to function, as you need to have a large supply of apiaries(20+ single block apiaries), then machinery to extract the oil, container for the oil, a refinery to turn the oil to gas, another container for the gas, and the generators themselves. But again, once the machinery is operational, the system is fully automatic.