Minecraft – Traps for Vigilant Players

minecraft-java-editionminecraft-redstone

Our friends-only server is playing a deathtrap game where we try to go the longest without dying, and the people who are dead can set traps to try and kill the living players (similar to Demise in Hermitcraft). I was unlucky enough to die first, and I am trying my best to make clever traps which can kill the other players.

Caveats:

  • Only one player is rich enough currently to consistently afford a full set of enchanted diamond armor. Everyone else is stuck in iron.

  • We haven't gotten to the End yet but are working on it.

  • No access to command blocks, mods, or creative. We're vanilla Java 1.14.4 Survival with a few quality of life Spigot plugins.

  • I want as little griefing done in players bases as possible because it feels bad destroying peoples' hard work and potentially their chests.

  • Not everyone has the vanilla texture pack, and some have shaders (in case this was important since some pressure plates don't always blend in with planks).

  • They are mega-paranoid about everything, and keep disarming the traps almost as soon as I put them down. I know it's the nature of the game to be vigilant but come on.

I've planted tnt minecarts under trees and floorboards, tried obvious fake traps hiding the real ones, and even planted one where destroying a pressure plate will set off the real trap. Nothing has worked so far and I'm running out of gunpowder.

If possible I'd like any death trap which can be well-hidden and simple enough for a redstone noob like myself to pull off without killing myself, not limited to explosives, which cannot be easily found and disarmed by the victim. I know this may be a tall order and not every trap is gonna work, but there's gotta be some trap designs out there to help with this.

Please help a desperate coyote out here. And, if you know how to build the trap in question, redstone advice would be greatly appreciated.

Best Answer

A very simple trap that is virtually undetectable is the "landmine" you have carpet covering redstone ore and an observer observing the redstone ore. Then you hook the observer to a bunch of tnt and when the player walks over the ore (covered with carpet) it will emit particles which counts as a block change so the observer activates the tnt and blows the player to smithereens. (just make sure when you are setting it up to wait until after the particles are gone before you add the tnt because the carpet being placed on the ore will cause the ore to emit particles) Heres a screenshot:

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(Obviously you don't need that much tnt)