After spending much time with a laggy game experience, I've come to the conclusion that certain complex particle effects, particularly those of the Hu-Long Heatmaker minigun for Heavy, and multiple explosions going on at once on-screen, cause my game to lag considerably when in effect.
Is there a way to reduce the complexity or otherwise turn off these particle effects to help reduce my lag?
Best Answer
Late answer, but w/e. Taken straight from the wiki:
There is a command that represents the Multiplayer Decal Limit, noted by the command
mp_decals x
with x denoting the amount of decals you want visible in game.Since decals are responsible for showing sprays, bullet holes, and other particle effects in game, reducing x will in turn lower the amount of particle effects. X can be a number from
0 - 200.00
.If you'd like to have some particle effects (to still show bullet holes, useful for learning recoil patterns and such), an advisable amount is
mp_decals 9
, which is enough for seeing the Scattergun's spread without sacrificing any performance. In Chris' words (creator of Chris' configs)