Starcraft – Defensive Swarm Hosts

starcraft-2

In Heart of the Swarm, Swarm Hosts were introduced to kind of play the same Lurker did in Starcraft I. However, the Lurker could be used pretty well both offensively and defensively on multiplayer games.

In HotS however, it seems Swarm Hosts are used more as a 'siege' unit to siege defenses. Does it have a viable role as a defensive unit, ie used to defense an expansion or base, or should it be considered an offensive unit only when playing multiplayer games against live opponents?

Best Answer

Swarm hosts can work quite well defensively if the enemy engages in a medium sized choke. E.g. The average choke to a natural. However, it is easy for the enemy to bypass this. If the enemy drops in the main or on top of the swarm hosts, it will take too long to reroute the locusts. By the time the next wave of locusts is in position, the enemy will have had tonnes of time to inflict undefended damage.

Sure, if the enemy is on the defensive when your swarm hosts are sieging an expansion, the enemy can also drop on top of your swarm hosts. The big difference here is that if the enemy commits a large portion of his army to drop on the swarm hosts, the current wave of locusts will batter down the expansion.

So the difference is that when swarm hosts are sieging, the current wave of locusts are forcing the enemy to a certain position so that he can defend. When swarm hosts are defending, the current wave of locusts can be easily ignored by the enemy.