Starcraft – Is micromanagement of early units “required” by Protoss

starcraft-2starcraft-protoss

I'm not very good with my micro, and frankly, I'm not sure if the responsiveness of my machine will support good micro play (it's a very baseline machine with settings already turned down to minimum). For the average opening skirmish between 8-16 troops, am I going to struggle as Protoss? I see a lot of the higher level players utilizing multiple force fields for choke points on the attack, and more rarely, selective blink of weakened troops. Even from the standpoint of insuring your troops are deployed in a particular order (zealots, sentries, stalkers/immortals) seems to be more effort than is required with other races.

When I compare to my fellow races like the Zerg, I see a pretty straightforward effort in the early game. The Zerg are point and shoot, with Roaches and Zerglings having no special abilities or big advantages to micromanagement of battles. On the Terran side, marines and Maurauders are about as simple as you can get. (Perhaps you kite a group of Zealots, but that's about it)

  1. Are the Protoss fairly micro heavy in the early game?
  2. Can an underpowered computer limit your ability to micro in a game?

Best Answer

Are the Protoss fairly micro heavy in the early game?

I agree with other posters that Protoss benefit from micro, but that so do all the races. Protoss do get an early "caster" unit in the Sentry, and do benefit from micro to save wounded units since their shields recharge, but then zerglings benefit from careful surrounds and marines benefit from grouping and stutter-stepping.

It's true that you see pro players using forcefields to incredible effect, but you'll also see them do amazing things with reaper scouting/harass, expand-blocking with workers, and so on. Use these tactics if you can, but they're by no means required unless you're in the top levels. At my level I rarely see sentries, let alone good forcefield usage.

Can an underpowered computer limit your ability to micro in a game?

Sure, but if your PC is lagging enough to mess up your micro in the first battle of 10 vs 10 units, it will be completely unplayable in the later stages of the game. Therefore if the game is still playable in the late phases when you have big armies, you should have no problems early on. Later-game micro could be a problem, when you have tons of units, but that varies PC to PC and you just have to try it out.