Terraria – Is killing the WOF at the edge of the world a good strategy

terraria

I have this large world in pre-hardmode. I was searching for a method to kill the Wall Of Flesh and having as little problems as possible with Hallow and Corruption. I know that if you spawn the WOF, it will head towards the center. So, assuming I can kill the WOF quickly enough, it could die at the very edge of the map and release fully only one biome; this will help containing the spread and I could always recreate them later in a controlled space. If I can do it, I'll try to kill it on the right edge, so that my jungle is safe and I have the dungeon to stop part of the spread. Has anyone tried this? Do you think it would work? Any advice?

terraria map describing the idea

Best Answer

No matter where you kill the Wall of Flesh the X or V of crimson/corruption/hallow that is created as a result will always be created starting from the horizontal centre of the underworld. This means that your idea of killing it at one of the edges of the world won't have any impact on where the biomes get created.

Your best bet is to create new hellevators on either side of the new biomes that are at least 4 blocks wide (I usually go for 6) to help contain the spread of those biomes. From a practical point of view you can never fully contain them because new areas of crimson/corruption/hallow can be created every time you break a demon altar.