Tribes Ascend: Which way is the most effective to acquire weapons

tribes-ascend

Is it better value to acquire weapons from directly buying with gold, or using gold for the XP boosters and buying with XP?

Please take into account how much XP you would need to earn per match, special offers and bundle packs.

Best Answer

A 10 day booster costs 640 gold and earns ~88000 xp (one weapon) if you play 2 hours per day. The gold would be better used to purchase the weapon (500 gold).

You would additionally earn ~88000 xp during this time, allowing you to purchase a second weapon (whether you buy the booster or not).

If you play 5 hours per day, the 10 day booster makes more sense. It would earn 175500 xp (2 weapons from the booster), and 2 more weapons from the xp earned without the booster during the 10 days.


The most efficient booster is the 90 day booster. You have a choice:

A) You could buy the 90 day booster for 1600 gold, play 90 days@2 hours each and earn 1,458,000 total xp, and unlock 16 weapons @ 88k xp each.

B) You could use 1600 gold to unlock 3 weapons @ 500 gold each today, play for 90 days@2 hours each and earn 729000 xp, and unlock 8 more weapons @ 88k each. This is nice for the immediate reward + no commitment, but A provides 50% more guns.

C) Buy the starter pack for 1600 gold to get 2 classes, 4 weapons and 4 perks, play for 90 days@2 hours each and earn 729000 xp, and unlock 8 more weapons @ 88k each. . I estimate the pack to be worth 460000 xp.

A - 1458000 xp
B -  993000 xp
C - 1189000 xp

Math time:

http://www.tribesascendwiki.com/XP

Consider 3 players (all VIP, no boosters yet):

Winnner - this guy wins every match in first place. This approach gives the most xp with the least elapsed time. He plays for time = t minutes each day. He earns ((t * 35 * 1.5) + 1200) * 1.5) = t * 78.75 + 1800 xp each day.

  • 1 hr = 6525 xp
  • 2 hr = 11250 xp <-- Note, the daily win is 16% of the xp.
  • 5 hr = 25425 xp

Loser - this guy loses every match in last place. This approach gives the most xp with the least skill. He plays for time = t minutes each day. He earns ((t * 35) * 1.5) = t * 52.5 xp each day. (Actually, a little more.. I've left his bonus xp = 0, but he does earn ~1%-2% based on where last winds up on the scoreboard)

  • 1 hr = 3150 xp
  • 2 hr = 6300 xp
  • 5 hr = 15750 xp

Lucky - this guy joins the match and immediately wins with 0 minutes played. This approach gives the most xp with the least time played. He plays for 0 minutes each day. He earns 1200 * 1.5 = 1800 xp each day.

Most players will play until they win at least one match, so the real minimum is Loser+Lucky, which works out to be:

  • 1 hr = 4950 xp
  • 2 hr = 8100 xp <-- Note, the daily win is 22% of the xp.
  • 5 hr = 17550 xp

Let's proceed assuming 2 hours played each day, and at least one match win. You will earn between 8100-11250 xp each day. A booster will double that to 16200-22500. Half of this xp is from the booster, and half of this xp is earned even without the booster.

Boosters vary in cost per duration:

1 Day    240 Gold  (earns   8100-  11250 extra xp)   33 xp/gold
3 Day    400 Gold  (earns  24300-  33750 extra xp)   60 xp/gold
10 Day   640 Gold  (earns  81000- 112500 extra xp)  126 xp/gold
30 Day  1200 Gold  (earns 243000- 337500 extra xp)  202 xp/gold
90 Day  1600 Gold  (earns 729000-1012500 extra xp)  455 xp/gold

So - the most efficient booster is also the biggest one.

From here, go back up to the start of the post where I put the numbers together and draw conclusions.