The tickets are not random, so your latter assumption is correct. The numbers are predetermined and will give you a certain prize based on which number you had. There are a few numbers (4, 6, 16, 30, 38) which will only give you a random piece of regular furniture, carpet or wallpaper rather than one of the unique items.
The full list is as follows:
1. Mushroom Mural
2. Block Floor
3. Hero's Tunic
4. Random "regular" furniture, wallpaper, or carpet
5. Hero's Pants
6. Random "regular" furniture, wallpaper, or carpet
7. Peach's Parasol
8. Hero's Cap
9. Majora's Mask
10. Samus Mask
11. Midna's Mask
12. Toad Hat
13. Red Pikmin Hat
14. Blue Pikmin Hat
15. Yellow Pikmin Hat
16. Random "regular" furniture, wallpaper, or carpet
17. Brick Block
18. Coin
19. Flagpole
20. Fire Flower
21. Super Mushroom
22. Koopa Shell
23. Starman
24. 1-Up Mushroom
25. ? Block
26. Green Pipe
27. Fire Bar
28. Cannon
29. Yoshi's Egg
30. Random "regular" furniture, wallpaper, or carpet
31. Triple Shells
32. Kart
33. (Pikmin)
34. Blue Falcon
35. Master Sword
36. Arwing
37. Triforce
38. Random "regular" furniture, wallpaper, or carpet
39. Dolphin
40. Virtual Boy
41. Wii Balance Board
42. Varia Suit Pants
43. Varia Suit Shoes
44. Bad Bro 'Stache
45. Big Bro Mustache
46. Varia Suit Body
47. Metroid
48. Triple Bananas
49. Hero's Boots
50. Fay's Mask
-Source
Each town should have about 16x16 inner linear squares for each Acre (attributed by previous games) and still by game factors in New Leaf. Usually a perfect town should consist of about 13-14 range of trees and about 3-5 flowers near a Villagers home (changes moods about gardening and perfecting a town on their behalf) and scattered 3-4 flowers for the acre.
Selecting the ordnance to BEAUTIFY 'NEW LEAF TOWN' PROJECT allows the Villagers to forcefully inherit the ability to water flowers and keep the balance of the Town. Not sure how this ordnance affects the Police Station items.
This game by far has the most acres that affect the game's Perfection. If ever completed, the Player will receive a Golden Watering Can that makes wilted flowers into GOLD FLOWERS used for presentation, faster hybrid breeding and nonwilting purposes. This ordnance also allows the flowers to not wilt when pondering into a time warp/timeturner/time travel effect. {Sometimes a player may use a differecnt 3DS and forget the time is mismatched and finds wilts in a town.}
It is more on over about the TYPE of town constructed/chosen and is based on the area that is balanced around you. Certain town maps have less beach front than others. This is recognized and the remarks from Isabelle on Villager views are fitted to the location of the town. More over, certain areas are patch work or bare stumped areas that have no trees or constructions; these are what Villagers worry on most.
Each sector has the ability to house more trees than any other game (for the exception of Animal Crossing 64/Gamecube's ability to cross plant trees side-by-side diagonally).
Villagers are more worried/concentrated/focused on their given constructions that are asked consequentially in a face-to-face conversation.
So far I have planted many trees all throughout town and the complaint remains "Not enough in one AREA", but I have not found any criteria listing them as acres.
The focus of the player's game is based on planting bamboos, making a planting center, and beatifying with many post around without the use of trees blocking their visibility as well.
"Perfect"/"Delicious" Gold Fruit are available by either making the uprighting of a town or by planting those had. It increases game points but as these trees are fragile be sure to plant each one found to keep ranking positive position points from Villagers.
Also, the use of grass is still wears but does not really affect perfection and is luckily slower than the previous ACCF game.
Suggestions: I do the same as well, as flowers scattered are hard to keep track of and the amount of trees in an area are easier to find exotic fruit apart from natives. Just construct from the Mayor's seat and do things that help the town.
Best Wishes
Best Answer
You can't stop the movement of time, but you can set the 3DS system clock to shortly after you last played.
This will trick the game into thinking that you haven't been gone for a long time, but you'll have to keep track of when the last time you played was, according to the system clock. If you don't remember what date it was, you can always browse through the Activity Log. Be careful when changing the system clock, though, as this may have unintended consequences for other games that use it, including the Activity Log itself.
Alternatively, you can change the game clock. This will avoid any interactions with other games, but will cause the player to randomly trip for approximately one day after the change. You can read more information on the consequences of changing the game clock in this answer.
The major consequences of long absences are that weeds will appear around your town, and one of your villagers will likely move away. Flowers may also wilt and die, but this does not appear to be any worse after being gone for a long duration than it is after being gone for 2 or 3 days. You can greatly lessen the number of weeds that appear and keep the flowers alive be enacting the Beautiful Town Ordinance. This will also prevent cockroaches from appearing in your home. If you don't mind losing a random villager with each prolonged absence, I recommend using this ordinance and leaving the system clock alone.