What's the difference between the 'Burning', 'Poisoned', and 'Disoriented' status debuffs? I know for sure that Burning and Poisoned deal a damage over time effect to affected teammates and enemies, but is that all? What does Disoriented do?
What’s the difference between the ‘Burning’, ‘Poisoned’, and ‘Disoriented’ status debuffs
xcom-2
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Best Answer
Looking at the XCOM Mod Buddy, there are several statuses that prevent abilities from being used: Disoriented, Burning (Acid is burning too), Carrying Units, Bound, Confused, and Stunned.
Here's the other thing - every single action is an ability, including firing -- but since the game wants you to be able to fire while burning, they added in exceptions for particular abilities and particular statuses. So rather than list every ability that's blocked, I'm going to list every ability that isn't blocked (it's a much smaller list!).
Burning
Disoriented
Poisoned
Poisoned and Disorient aim and movement penalties are defined by the defaults, which I believe correspond to .ini files that I haven't found yet, so if someone knows the default values, I'll happily add those in.