World-of-warcraft – Are World of Warcraft quests linear

world of warcraft

I have never played World of Warcraft. The thing is, whenever a new MMO is released, people often give feedback wherein MMOs just copy the WoW formula and slap F2P onto it for quick profits. As I try out these new MMOs, I notice that they all have a linear story, meaning the users are almost always given direct orders as to what to do next. It's not a discover-new-quests-as-you-explore-the-game kind.

Since they say that these are just copies of World of Warcraft, I want to know if WoW has linear story progress as well? Most I see is that people complain that the quests are too linear on these new MMOs. If WoW is indeed linear too, how come they aren't complaining about WoW doing that?

Can anyone enlighten me please? As much as I'd like to give WoW a try, the installer files are just too big for my puny connection to handle and isn't worth justifying getting especially if I'm just going to check out some minor specifics in the game.

Best Answer

If WoW is indeed linear too, how come they aren't complaining about WoW doing that?

The quests in world of warcraft are a completely optional path to progression. The quests do not stand between you and your friends at the level cap.

Quests are a fast way to level up, but there are plenty of other things available to do.

There's also enough quests in the game that your can do different sets of them on different characters. Playing different linear quests is more fun than replaying the same linear quests.


Are World of Warcraft quests linear?

In the sense that each quest tells you want to do, and completing quests open up more quests in a "quest chain", yes.

However, there are some elements in World of Warcraft that mitigate the linearness.

  • Quest layering: generally you're given 2-3 quests at the same time in the same area and you get to choose what objectives to go for first. This is an opportunity to try to optimize and it adds variety to the tasks.
  • Distractions: gathering skills and mini-pet combat break up the quest grind.
  • Alternative scenary: At most level ranges, there are 2-3 different zones you can go to for at-level questing.

For starting players, some advice. As races have been added to the game, the starting areas have gotten more and more linear. The starting quest sequences for Worgen, Goblins, Pandaren and Deathknights are very linear and are not optional. If linear questing is something that bothers you, avoid those areas.