My wife and I do tank/heal while leveling our alts, and I have a macro that says people are welcome to join us in there. I've only had one person do it, but it's still an option. Beats typing it every time.
If you don't tell them they are there, they won't know you're there! :-)
To be honest I think it's a bit too early to say right now. On the PTR even in heroics tanks are getting beaten up pretty hard, as they scaled up monster damage output, so the numbers will probably get rebalanced a bit before the patch goes live.
The biggest thing to get your head around right now is the revamped system of every healer having the three base heals - the slow, small efficient heal, the slow large heal, and the fast inefficient heal. They apparently expect healers to use the slow small heal when there is not much else to do, and to balance the other heals with their cooldowns during heavier damage.
Also, right now I'd pay more attention to what Blizzard says about healing than what the experience is like on the PTR. Here are some recent examples:
The reason I say to watch what they say more than what they do is, they've been very clear that if the PTR behavior doesn't match what they have in mind, they'll tweak the numbers until it does. In the last PTR patch most healers just spammed their slow, efficient spell because it was getting the job done... so in the next patch Blizzard nerfed those spells, as they want them to be only a fallback and not strong enough to stand alone. That sort of thing may well happen once or twice more before the patch goes live.
Incidentally, I find that checking the top page of mmo-champion to be the easiest way to keep track of Blizzard's position on things.
Best Answer
PvP Power is the aggressive form of resilience. It improves the amount you hit for against player opponents, acting as a rolled up AP/spell power stat. One interesting case is healing, where Blizzard was unsure on how to handle differentiating between PvP and PvE. They haven't confirmed what their plan for that was yet. Update: They have now, see edit at bottom.
Resilience works the same way it works now, but may have had its effectiveness tweaked given the addition of the PvP Power stat. They have added a base Resilience as well (see later).
Looking at Wowhead's Mists of Pandaria site, old PvP gear has not been changed.
Most of the information we have on PvP Power and PvP stats in general from from a Dev Watercooler blog post:
Edit: Extra information on using PvP Power for healing: