Is there a way to select only enemies already in combat via macro?
/targetenemy
switches to the next enemy (like the TAB-Key)
As far as I know there is no condition to check if it is in combat.
There is an API call to test it:
affectingCombat = UnitAffectingCombat("unit");
Is this usable in Macros?
Best Answer
You can't use a simple command in macros to check this condition. The only conditional check for whether something is in combat or not is
[combat]
or[nocombat]
and this only checks whether the player is in or out of combat.You can however call scripts with a macro but of course you'll have an annoying character limit.
The commant
/run
or/script
allows you to execute commands in the WoW scripting language through a macro.I'm not very familiar with the language itself (maybe you'll find more information on GameDev.SE) but it certainly is possible to achieve this through a macro although it might be more effective to write a small add-on.
Now as I said. I don't know a lot about the WoW scripting language but I could imagine that the macro looks something like this:
Here you can find the article of WoWwiki about using scripts in macros.