In World of Warcraft, the way Raid Lockouts work has been changed multiple times.
A Raid Lockout is incurred when you have killed bosses within a Raid, and are then Saved from doing it again until the Weekly Reset is done, which is currently on Wednesday mornings.
I remember for example that in WotLK (patch 3.3.5a), there were 4 lockouts for Icecrown Citadel (ICC).
- 10 Normal
- 25 Normal
- 10 Heroic
- 25 Heroic
This is obviously no longer the case, plus Flexible Mode has now entered the picture, as well as Raid Finder.
My Questions:
- How many different Raid Lockouts are there currently (for Siege of Orgrimmar)
- Do the lockouts for legacy/old Raids still work the same, or are they aligned with the new Raid Lockouts?
Best Answer
There are four separate lockouts for Siege of Orgrimmar:
The lockouts for legacy raids generally remain unchanged unless there are significant changes to the system. Vanilla raids, BC raids, Naxx, Eye of Eternity, and raids where the difficulty was controlled by in-game mechanics like Obsidian Sanctum and Ulduar only have one difficulty and thus one lockout. Normal/Heroic 10 and 25 all share the same lockout for everything else: Trial of the Crusader, ICC, Ruby Sanctum, and the Cataclysm and Mists of Pandaria raids (except Siege of Orgrimmar, which was changed to the above). However, Looking for Raid remains a separate lockout.