Arcane Trickster Ranged Legerdemain and Magic Items

class-featurepathfinder-1e

I am playing an Arcane Trickster, and my group is having a discussion about Ranged Legerdemain. According to the one of the other members of the group, because Mage Hand is a prerequisite for the class, Ranged Legerdemain works as an "upgrade" to it. Therefore, it cannot be used to steal magic items or disable magic traps at a distance.

The DM has not made an official ruling yet, but seems to be strongly leaning in that direction, so I was looking for advice. Is this correct? Here is the wording for Ranged Legerdemain:

Ranged Legerdemain (Su)

An arcane trickster can use Disable Device and Sleight of Hand at a
range of 30 feet. Working at a distance increases the normal skill
check DC by 5, and an arcane trickster cannot take 10 on this check.
Any object to be manipulated must weigh 5 pounds or less. She can only
use this ability if she has at least 1 rank in the skill being used.

And here is the relevant wording from Mage Hand:

Target one non-magical, unattended object weighing up to 5 lbs.

Best Answer

Your fellow player is wrong. There is absolutely nothing in ranged legerdemain that connects it to mage hand under the rules, and there needs to be to have the effect that they are claiming.

There is clearly a thematic linkage between the mage hand you use to enter the class, and the ranged legerdemain feature that the class grants. Equally clearly, ranged legerdemain represents a significantly superior ability with telekinesis than mage hand does: by taking levels in the class, you have gotten better at doing these kinds of things. But mechanically, the two are separate, and anything they wanted it to inherit from mage hand, they would have pointed out. For example, ranged legerdemain states a weight limit of 5 pounds—the fact that mage hand has that limit didn’t count and it had to be restated for ranged legerdemain.

They could have also chosen to make ranged legerdemain directly “inherit” from mage hand, and start with all of mage hand’s properties as a default and then listed exceptions. The wording they typically use is something like “as mage hand except...” This is extremely common, for example, with dimension door, which has a lot of limitations and interactions to inherit: see the boots of escape, the feathered headdress, the mirror transport spell, a ring of transportation, etc. For example:

The wearer is instantly transported to that location, as dimension door, except the user can continue taking actions normally.

(Feathered headdress magic item description, emphasis mine)

The very fact that the system has a standard wording, and they didn't use it, is telling here.