Can an Animated Piece of Clothing Be Worn Without Cancelling the Animation

animated-objectsbardclass-featurednd-5e

Relevant quotes:

Animating Performance.
By 6th level, as an action, you can animate one Large or smaller nonmagical item within 30 feet of you that isn’t being worn or carried.

By this quote from the relevant feature, would you be able to, say, take off your shoes before an expected combat, animate them, then put them on, without nullifying the existing animation? Let's assume my player is a standard medium Human, weighing 155 pounds.

From my previous question, the answer seems to be, "DM's discretion." That would lead to follow-up questions to clarify that are separate from the question, but relevant to it:

  1. Would that impose the "allies occupying the same space" rule?
  2. Is it considered mounted combat, despite being a Tiny creature (Construct)?

If necessary, I can put the 2 sub-questions in another question for the sake of following the rules and guidelines.

Best Answer

Check with your DM

In general, the rules do not cover how to treat a target becoming illegal for an ongoing spell or effect, so this will be up to the DM. There is unofficial guidance that the effect would be suppressed while the target is illegal, but unofficial guidance is no rule, just a hint to help your DM deciding.

I think that because the item that you target with of Animating Performance is transformed into a creature1 and creatures other than objects cannot be "worn or carried", they only can be carried, you probably should check only at the beginning, when the item is an object.

The phrase "worn or carried" is used in many places in the rules to limit effects on objects in control of another creature, because otherwise many spells or abilities could act as a cheap trick to remove an opponents magic items or weapons. For example, it is used for the animate objects spell, that likewise turns creatures into objects. If you could suppress the effect by carrying, you just could grab an animated flying sword to stop the animation. That at least to me would be a very unexpected result. On the other hand, if you could just animate a sword your opponent is holding, it would be a cheap way to disarm them (and worse, directly use the weapon against them).

As a counterexample, telekinesis allows you to move only an object that is not being "worn or carried" automatically, and this limitation means you cannot just snatch their weapon out of their hands automatically. Instead, you need to make a contested Strength check to move it. Here I think it makes sense to always apply this, even if another creature later grabs an object you are moving, because the other creature now can counteract your movement.

So, when deciding to handle this phrase for ongoing effects, it makes sense to have the DM make a call that fits the specific context and situation.


1 The item, once animated by Animating Performance is not an object, it is a creature of type Construct. Enlarge works on both creatures and objects, so it will still work.

you can animate one Large or smaller nonmagical item within 30 feet of you that isn’t being worn or carried. The animate item uses the Dancing Item stat block

Dancing Item

Large or smaller construct [...]

It probably would have been a bit clearer, had they said "object" instead of item, because that is a defined game term, but clearly they mean object by item here: "that isn't being worn" really would not apply to creatures.