When rolling for death saves, if you survive, you become stable on 0 hp. However, I had seen somewhere that if you end your turn on 0 hp, you must roll for death saves. So if I succeed in a death save (without rolling a nat 20), do I have to keep rolling death saves if I remain on 0 hp for another round of combat?
Death Save Successes
character-deathdnd-5esaving-throw
Related Solutions
If you think about dying in terms of rounds and what that means for time, a death saving roll happens every 6 seconds. This means that a character knocked out has a minimum of 12 seconds (one roll of 1 for the double fail, and then a roll below 10) and a maximum of 30 seconds (2 successful rolls and 3 failed rolls) before they die (assuming no additional attacks and such).
Because this happens pretty quickly, I would keep turn order going after the combat is resolved. Your party might only have 6 or so seconds to get to each player and stabilize them. This can pose a challenge for the long ranged magic user to make it to the front to stabilize the fallen fighter, or vice versa. It's always possible they fail the stabilization check too, making for those 6-30 seconds to be pretty intense.
I find a bonus is that this additional last chance to die prevents some players from using kamikaze tactics where they think "who cares if I get knocked out? I'll still be stabilized right away." Not necessarily in my games.
There's a 59.5125% chance of survival.
Naively, we might have thought there'd be a 55% chance of survival as 55% of the roll results are good. But the 20 is a slightly better result than the 1 is a bad one, so that pushes up the probability a bit. Let's see how.
The approach
The simplest way to tackle this is to look at the probabilities of surviving in exclusive ways, then combine those probabilities. Remember the rules of combining probabilities of multiple events:
- If we want to know the probability of (A or B), when A and B don't overlap, we sum the probability of A with the probability of B. (We'll be constructing all of our scenarios below without overlap.)
- If we want to know the probability of (A and B), we multiply the probability of A with the probability of B.
Notation
We'll use a number or a range of numbers in brackets to indicate the probability of that result on a d20. That is, \$[4]=\frac 1 {20}\$, \$[7]=\frac 1 {20}\$, and \$[10-20]=\frac {11} {20}\$. In this manner we'll generally be concerned with four different results: \$[1]\$ (\$\frac 1 {20}\$ chance), \$[2-9]\$ (\$\frac 8 {20}\$), \$[10-19]\$ (\$\frac {10} {20}\$), and \$[20]\$ (\$\frac 1 {20}\$ again).
When we want to indicate a particular sequence of rolls, we'll list them in order: \$[1][1-9]\$ would be read as "the probability of rolling a 1, then some single-digit number."
When we want to indicate a particular selection of rolls, but don't care about their order* we'll group the unordered results in curly-brackets. Thus \$\{[2-9][10-19][2-9]\}[20]\$ would be read as "the probability of rolling two simple failures and a simple success in any order, followed by a 20."
Ways to stabilize after...
The probabilities of stabilizing on the first, second, third, &c. rolls are exclusive: one can stabilize on the first or on the second, but not both. So we'll determine each of these probabilities and sum them up according to our "or-rule" from above.
1 roll:
$$ [20]=\frac 1 {20} $$
2 rolls:
$$ [1-19][20]= \frac{19}{20} \times \frac 1 {20}= \frac{19}{400} $$
3 rolls:
$$ \begin{align} [10-19][10-19][10-19] = \frac {10} {20} \times \frac{10}{20} \times \frac{10}{20} &= \frac 1 8 \\ \text{or} \quad \{[1][10-19]\}[20] = \left\{2 \times \left(\frac 1 {20} \times \frac{10}{20}\right)\right\} \times \frac 1 {20} &= \frac 1 {400} \\ \text{or} \quad [2-19][2-19][20] = \frac{18}{20} \times \frac{18}{20} \times \frac 1{20} &= \frac{81}{2000} \end{align} $$
$$ \left(\text{total: } \frac 1 8 + \frac 1 {400} + \frac{81}{2000} = \frac{21}{125}\right) $$
4 rolls:
$$ \begin{align} \{[10-19][10-19][1-9]\}[10-20]=\left\{3 \times \left( \frac{10}{20} \times \frac{10}{20} \times \frac 9 {20}\right)\right\} \times \frac{11}{20} &= \frac {297}{1600}\\ \text{or} \quad \{[2-9][2-9][10-19]\}[20]=\left\{3 \times \left(\frac{8}{20} \times \frac{8}{20} \times \frac {10}{20}\right)\right\} \times \frac {1}{20} &= \frac{3}{250} \end{align} $$
$$ \left(\text{total: } \frac {297}{1600} + \frac{3}{250} = \frac{1581}{8000}\right) $$
5 rolls:
$$ \{[2-9][2-9][10-19][10-19]\}[10-20]=\left\{6 \times \left(\frac{8}{20} \times \frac{8}{20} \times \frac{10}{20} \times \frac{10}{20}\right)\right\} \times \frac{11}{20}=\frac{33}{250} $$
Summing it all up:
$$ \frac 1 {20} + \frac{19}{400} + \frac{21}{125} + \frac{1581}{8000} + \frac{33}{250} = \frac{4761}{8000} = 0.595125 $$
Bonus for reading this far: expected time to recovery
With these probabilities in hand it's easy to give an expected time-of-stabilization for those that do stabilize:
$$ t_\text{stable} = \dfrac{ \left( \begin{align} 1 & \times \frac 1 {20} \\ +2 & \times \frac{19}{400} \\ +3 & \times \frac{21}{125} \\ +4 & \times \frac{1581}{8000} \\ +5 & \times \frac{33}{250} \end{align} \right) }{ \frac{4761}{8000} } = 3.5278 \, \text{rounds, or about 21 sec} $$
* - Order is really important. Sometimes. For instance, if we want to know the probability of the first two rolls being a success and a failure, we have to count all the ways that we could get a success then a failure, and add on all the ways we could get a failure then a success.
But some of our rolls are indistinguishable events, and that's where it gets fun. If we want to count the ways of our first three rolls being two failures and a success we only have three orders we can consider (FFS, FSF, SFF), not the six one might expect (ABC, ACB, BAC, BCA, CAB, CBA).
The count of possible arrangements of n objects with multiplicities \$m_1, m_2, \dots\$ is \$N = \dfrac{n!}{m_1! \times m_2! \times \dots}\$. See if you can spot the three times this pops up!
Related Topic
- [RPG] Does a Paladin’s Aura of Protection Affect Allies’ Death Saving Throws
- [RPG] Does allowing death saving throws after being stable break the game
- [RPG] Can Medicine checks be used, with decent rolls, to completely mitigate the risk of death from ongoing damage
- [RPG] What happens when an unconscious but stabilised character is hit
- What happens to end of turn Saving Throws to end a condition after combat ends
- When should Death Saves be rolled under the rules for Speed Factor Initiative
- Does the Remarkable Recovery feat cause you to regain hit points when you stabilize as a result of rolling your third successful death saving throw
Best Answer
You don't have to roll death saves once you are stable
The death saving rules say you roll the death saves at the start of your turn, if you succeed 3 times you become stable and so you don't have to roll any more death saves: