[RPG] Does allowing death saving throws after being stable break the game

dnd-5ehouse-rulessaving-throw

After you roll three saves on a Death Saving Throw, you are stable and do not make other death saves. However, one of my player pointed out that if they keep rolling death saves, they might get a 20 and become conscious and be able to participate in combat again.

I'm planning to implement this rule:

After being stable, optionally you can roll a death saving throw on each of your turns. On a 20, you gain 1 HP and become conscious. Failing death saves does not destabilize you, including rolling a 1.

I don't expect this to change things much. My goal is to give characters a chance to participate in combat again without being healed by others (we don't have any healers other than a bard, who focuses on buffs/debuffs instead).

Are there any problems I should watch out for when implementing this rule?

Best Answer

During the encounter

Given the unreliability and low likelihood of rolling a 20, the change has no major impact during a single encounter, and what change it introduces is positive: it gives the player of an unconscious character the possibility of regaining agency. Further, the rule makes intuitive sense given that non-stabilized characters can recover.

After the encounter

By the rules, a stable unconscious creature regains consciousness and one hit point after 1d4 hours --- much slower than the likely outcome of rolling a d20 every 6 seconds. You'll have to decide how these two rules interact and whether you want to include additional limitations.

One possible option to limit the rolls on death saves is restricting the amount of death save fails to three, after which a stable character does not die but cannot roll for further death saves.