DND 5E GM Techniques – How to Handle Cheating on Rolled Stats in Character Creation

character-creationcheatingdnd-5egm-techniquesproblem-players

My group uses 4d6 drop lowest for stat generation.

The other players feel that the rolled stats of one of the other players are 'too good' in comparison to their rolls and I'm not certain that they actually did roll those numbers. None of the other players rolled in front of the group, but their characters all had ability scores that seemed actually balanced. The statistics in question came out as (STR: 15) (DEX: 17) (CON:16) (INT: 14) (WIS: 14) (CHA: 16).

How do I (as the DM) alleviate and address the concerns of myself, and the other players, as I work with this new player to bring their character to the table?

Best Answer

You do nothing, or make everyone reroll

Statistics are weird. Just because something is a small percentage chance of happening doesn't mean it can't happen. In fact, those things happen!

I've even got a character I made with a 3d6 stat creation with two 18s.

Your problem is you set up a stat creation method that is variable, but you didn't create a check or balance of having a witness to make sure it was a 'true' roll.

There is no evidence that this player cheated, and there is no evidence that the others didn't. You've created a system of trust, but you don't like the results of that trust.

What to do?

Well, you've got a couple options. You can have everyone reroll in front, you can use an array, a point-buy system, or any other method that everyone agrees to.

We like more powerful characters, so my groups have started using Standard Array plus an additional 2 to each score. That works for us, but it may not work for you. My old tables ran 7x4d6, reroll 1s, drop lowest rolls and lowest overall score. We always rolled with a witness.

But rolling can create a lot of variability and player unhappiness even when witnessed and fully legit.