[RPG] How to make an Int- or Wis-based character with only 3 Con viable with 30-35 hp at level 6

character-creationdnd-5eoptimization

I am a player in Tomb of Annihilation (5e) and we're playing with rolled characters. Rules are 4d6 drop lowest and no moving around ability scores. I ended up with the following stat block:

  • Str: 14 (+2)
  • Dex: 15 (+2)
  • Con: 3 (-4)
  • Int: 18 (+4)
  • Wis: 17 (+3)
  • Cha: 13 (+1)

The stats are as I rolled them, and they cannot be moved around.

With a Con of -4, how do you design a level 6 character that won't die in the first or second encounter, especially considering that we're doing rolled health past the first level? I'm looking to bring expected health (including temp hp that can be reliably gained) into at least the 30ish range.

This is for a replacement character that will be entering at level 6. Race, ASI, Class all need to be selected. Multi-Classing and Feats, including Variant Human, are allowed. I have access to all published classes and races (not UA, but including Planeshift and WGtE). One of the few limitations is that I'm not allowed to pick Druid (a small dip is ok), since I cannot repeat a class.

The obvious answer is to say pick Barbarian and let the d12 hit die do the talking, but I do want the character to be able to leverage the high Int/Wis scores.

Best Answer

Hill Dwarf Eldritch Knight is a good option

Classes to consider

Wisdom based classes include Cleric, Druid, Ranger, and Monk.
These have hit dice of d8, except ranger that has a d10.

Int means you'd be looking at Wizard (d6 hit die).

However, you could pick Fighter / Eldritch Knight which makes good use of your decent Strength/Dexterity for combat and your great Intelligence for spellcasting support. That would also give you an extra ASI at level 6. That means two ASIs available to boost Con by 2 each time.

So your potential max base HP would be 6 for Cleric/Druid/Ranger, or 12 for Hunter, or 18 for Fighter. Since you're rolling for HP increases, you'll probably end up much lower than these, but bigger hit dice will really help push your average upward.

Ways to pickup Con

Hill Dwarf (PHB page 20) grants +2 Con and +1 Wisdom. That reduces the penalty to the hit die at each level by 1 so, after six levels, the net result would be +6 HP. Plus you get +6 HP from Dwarven Toughness for a 6th level character (and a +1 bump to your Wisdom mod, for what it's worth).

Fire Genasi (if you're allowed to choose the race) would be almost the same except that your Int is on the even stat value. Bumping Int by 1 would not increase the mod.

Taking the Tough feat would net you 12 HP compared to 6HP from a straight +2 to Con, so it would be wiser to pick the feat at level 4.

If you pick the Eldritch Knight and get an extra ASI at level 6, you could boost your Con again to a net 48 maximum possible HP (18 class base, +12 from racial boost, +12HP from ASI @ L4, +6HP from ASI @ L6).

With rolled HP increases, you'd probably end up around half that at 24ish hit points.

Other perks to Eldritch Knight

Eldritch Knight would grant you access to heavy armor, Defense Fighting Style, Second Wind, and the Shield spell (+5 AC as a reaction) meaning that you would avoid a LOT of damage simply by not getting hit in the first place.

Given the variability inherent in rolling stats, boosting your AC to high levels becomes extremely valuable.

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