You can cast light on the manifested mind.
The description of the light cantrip has the following conditions for its use:
You touch one object that is no larger than 10 feet in any dimension. [...]
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
From the description of the manifested mind, we can state the following:
- The mind is an object.
- The mind is Tiny, and therefore it is no larger than 10 feet in any dimension.
- The object is not, by default, being carried by a hostile creature, so there are no conditions that would prevent a successful casting of the spell.
As you've stated, the description of light makes no additional conditions on its target that would preclude it from being cast on a spectral object.
But the mind is "intangible".
The fact that the mind is intangible may, at first glance, imply that the mind cannot be touched, however there are existing examples that demonstrate how something intangible can be interacted with. For example, the description for the project image spell states the following (emphasis mine):
The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.
The illusion can only take damage through physical interaction (i.e. via touch, weapons, spells, etc.), so this provides sufficient evidence to state that intangibility does not preclude physical interaction.
The Simulacrum cannot "replace" a spellbook they never had
It's important to keep in mind that a Simulacrum copy of you is not you. This manifests in many ways (if you have a familiar, they cannot dismiss it: if you are concentrating on a spell, they cannot end it), but one in particular stands out: your equipment is not theirs.
This is not only logical, it's part of the spell's description, which states that the Simulacrum copy has most of your game statistics, but like you said there are a few major exceptions. One being (PHB, p. 276):
It ... is formed without any equipment.
This doesn't just mean that they appear without a copy of your equipment: it means that your equipment is not theirs. One helpful example of this is that if you are attuned to a magical item, the Simulacrum is not similarly attuned to it as well. Similarly, if you created a spellbook, it isn't their spellbook too.
Now, you're completely correct that the Simulacrum could create their own Wizardly Quill. But when they attempted to "replace" your spellbook, they'd run into the following problem (TCE, p. 78, bold added):
If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest, your spellbook's consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells.
Now, the first part of this description could apply, so it looks at first like this might actually work. But when you get to the bold section, it falls apart. The Simulacrum can't summon "their spellbook's consciousness" or fill a book with "their spellbook's... spells" because they don't have a spellbook: they never did, because they were created without equipment, and they are not you. Thus, there is nothing (neither consciousness nor spells) to transfer into this blank spellbook when they attempt this process.
One might argue that the Awakened Spellbook isn't equipment at all: that it is a creature. Now, that may be (the rules are unclear on this), but in that case it will run afoul of the text of the Simulacrum spell (PHB, p. 276, bold added):
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
The Awakened Spellbook probably isn't a beast or humanoid, but that's beside the point: the important detail is that if we are arguing that it is a creature, it is a separate creature from its creator (who is not an awakened spellbook). The two beings may be strongly magically linked, (like a wizard and their famliar), but that is different from being the same creature. When the wizard is copied by the simulacrum spell, they are the only creature the spell copies.
The upshot (and how to get around it)
Thus, whether we consider the book to be equipment or a creature, the Simulacrum copy can't use the Awakened Spellbook method of "replacing" their spellbook when they are first created, as it only works if they have (or ever had) an Awakened Spellbook already (which they don't and didn't).
That being said, they could buy a new spellbook, and then awaken this new blank spellbook, thus being able to use all their class features again. If they are ok with this spellbook being empty (containing no spells, but being able to be used for the Manifest Mind, and other Order of Scribes features), then this would cost just 50 gp, according to the rules on adventuring gear (PHB, p. 150).
Now, if they wanted to have all the spells from your spellbook in theirs, they would have to physically copy them in. This would be considerably more expensive (much like it would be expensive for a simulacrum of a fighter to get outfitted with its own armor and weapons), but they won't be entirely out of luck there either: their Wizardly Quill will let them do so at only 2 minutes per spell level, (TCoE, p. 77), and they can use your spellbook as a guide to copy the spells, debatably using the rules a wizard uses for copying their own spellbook (PHB, p. 144) (10 gp per spell level: credit to BlivetWidget for pointing that out) since they also "understand... your notation" (ibid). But they won't be able to do so automatically as part of a short rest. Oh, and you'll need to provide them with some gold to spend on the rare materials they'll need to copy the spells. Because of course, they don't have any equipment.
Best Answer
The mage hand would vanish immediately after casting.
The Manifest Mind feature definitely allows you to cast mage hand as if you were in the Mind's space:
The only thing you can treat as if it were in the Mind's space is the casting of the spell. After that, any thing that references you and your location is referring to you and your location, not the Mind's location. So if you conjure the hand in a space more than 30 feet away from you, mage hand says:
It would vanish immediately upon casting the spell.