Managing the Manifest Mind

class-featurednd-5etargetingwizard

We had our first session with an Order of Scribes wizard the other night, from Tasha's.

Where we left off in our session is that the OoS wizard sent the Mind ahead of the party and encountered what is probably some sort of lich.

We were discussing how the Mind might be attacked, and RAW it seems pretty invulnerable, except for dispel magic.

The Order of Scribes' Manifest Mind feature says, in part:

The spectral mind stops manifesting if it is ever more than 300 feet away from you, if someone casts dispel magic on it, if the Awakened Spellbook is destroyed, if you die, or if you dismiss the spectral mind as a bonus action.

The rules specify no other conditions under which the Mind is forcefully de-manifested or destroyed. Or even attacked. It has no AC, no hit points, nothing.

Where that leaves us is that rules-as-written the Mind can only be made to stop manifesting by the methods described, and anything else is up to DM interpretation or house rule.

We want to come up with some house rules for managing the Mind.

My question:

In your games, how have you managed the Mind in combat? Has its apparent near invulnerability been a problem? Do you consider it (or did you make it) attackable? What has worked or not worked?

This is a subjective question. I think different answers can work for different tables; however, I am not asking for speculation, I'm looking for good subjective answers, based on experience. Good Subjective / Bad Subjective says, "Great subjective questions invite sharing experiences over opinions." I'm really hoping to hear how others have handled it.

Best Answer

I've been playing an Order of Scribes wizard and have found that the Manifest Mind has a great deal of utility value (and plenty of flavor). However, it has fairly small combat value, at least at our table.

This may seem surprising, as one might imagine using the Manifest Mind in the following kind of situation:

While the rest of the party sits safely 300 feet away, the Mind silently floats into a locked room with the BBEG. The wizard then (say) casts Sickening Radiance and a string of fireballs through the Mind. The party arrives a few minutes later to sift through the ashes for loot.

In our 2+ year campaign, this situation has arisen exactly once. Admittedly, when we pulled it off, it felt like the wizardly equivalent of calling in a drone strike, but it was sufficiently situational that the Mind did not imbalance the game from a combat perspective.

So, why not? The Manifest Mind's combat potential seems to be held in check by several limitations:

  • The Mind "can pass through creatures but not objects". There's some ambiguity on this point (can it pass through a keyhole? under a door?), but in many situations, your Manifest Mind may not be getting as far ahead of the party as you may wish.
  • If the Mind is near the wizard (e.g., in the same room), its tactical advantage is significantly reduced. Since many Wizard spells have fairly long range, it may not matter if you cast that fireball from the Wizard's space or the Mind's space. (Of course there are exceptions; "Suggestion" comes to mind.) The fact that the mind is "invulnerable" to certain enemies doesn't make it more powerful.
  • The Wizard can only cast spells through the Mind "proficiency bonus" times per long rest. So, even in the "drone strike" situation above, your 8th-level Wizard can only cast 3 spells, so you need to be in a pretty favorable situation to take out a powerful enemy. At higher levels (e.g. 13+), it becomes much more lethal, but you may still need to expend most or all of your Manifest Mind resources for that day during a single battle-- you won't be able to do that during every combat.
  • Certain spells, such as Mage Hand or Unseen Servant, may not function the way you expect, depending on how your DM interprets the rules. See, e.g., this question.
  • Finally, to your original example of encountering a lich: they can cast "dispel magic", right? :)