Is Gloom Stalker overpowered

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Sharpshooter is considered to be among the most overpowered feats in D&D 5e. Its gross damage boost is even more pronounced when one has a consistent source for Advantage.

Gloom Stalker has the following feature at level 3:

UMBRAL SIGHT (…) While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

Fine in a city or wilderness adventure, where it's only dark occasionally, but in dungeon adventures, darkness is prevalent. And when the campaign is a megadungeon campaign, that is dungeon all the time. Even if there is light somewhere, it is sufficient that the Gloom Stalker shoots out of an area of darkness to gain the benefit of invisibility. It is nearly like having permanent Greater Invisibility going.

Being invisible grants Advantage. So nearly all of the time, these Sharpshooter attacks are made with Advantage. Together with Archery, this effectively negates the -5 penalty to attack rolls from Sharpshooter.

Gloom Stalker at 3rd level also gets Dread Ambusher, which adds his wisdom bonus to Initiative, and gives an additional attack with +d8 damage if he attacks in the first round. As a Ranger, at 5th level he gets yet another Extra Attack.

Our situation

We are playing Dungeon of the Mad Mage, so we are in dark dungeons a lot of the time. Our party has three characters of 12 level (currently), all with darkvision, a plain vanilla Wizard 12, a Paladin 6/Sorcerer 6, and the Gloom Stalker, a Ranger 6/Rogue 5/Cleric 1.

He took a level of War Domain Cleric, for yet another set of Extra Attacks and Bless to further boost his hit rate, and a few levels of Rogue for Sneak Attack damage. We often Haste him, as he has the highest damage output per attack, even higher than our Paladin.

I think we all have competent character builds, but in the face of a typical combat opening to a flurry of 5 attacks with Advantage, each dealing 20 damage or so on average, few opponents live to see the end of their second round. Nevermind if he rolls a critical, which, given the many attacks, is not that rare. I like it, it makes our life easy. But I pity our poor GM who has to put up with this.

Issues this has been causing

  • The brutal effectiveness of the Gloom Stalker invalidates many fun, but less effective tactics. It is just not worth the effort to try something else when he just can mow down everything.
  • Our GM likes to play by rules as written, but has taken to rulings that often feel biased, in an attempt to keep the game challenging and make things more difficult. (We are only 3 PCs, instead of 4, but deal with all the same challenges).
  • For example, originally in the campaign it was very hard for us to detect and pinpoint invisible enemies. When the Gloom Stalker came into swing, invisibility suddenly was reduced to the pure mechanistic minimal effect (after heavily consulting this site as to what that would be :)).
  • The GM has tried other things like Faerie Fire by the drow, but the accessibility of Haste and high mobility of the rogue with Cunning Action make it easy to evade light areas, and even allow for a Hide action every round invisibly. The long range of the longbow allows the Gloom Stalker to make full use of his mobility and shoot into light areas from the dark. It even may harm the opponents, as he can see into the lighted area from further out than his darkvision's reach.
  • The GM regularly coordinates the intelligent monsters to "monster-ball" us with most of the monsters on a level in one combat to overload our kill rate. We had that against the drow twice, and against the nagas and bulliwugs. We still won one of these, and took a tactical retreat after causing severe losses in the other two. When I tally these fights on Kobold Fight Club, they typically end up with 5-10 times the XP worth of what would constitute a "deadly" encounter for four characters of our level.

Is the Gloom Stalker overpowered?

Best Answer

Umbral sight isn't THAT strong

It's a solid ability that I suspect (without looking through every adventure) gets a few uses per session, on average.

The build is optimized for this example

It seems that the Gloom Stalker (more like DOOM Stalker) in question has a stacked deck and the DM refuses to shuffle it.

A dungeon dive (no sunlight?) ☑ check
Fighting in dark areas? ☑ check
Fighting enemies that have darkvision? ☑ check
The party has darkvision? ☑ check
Build entirely around taking advantage of Umbral Sight? ☑ check
The DM not taking any steps to intercept the ability? ☑ check

What should be done about it?

  1. Before I list my examples, I want to remind you that you know your group better than we do. This might be a good chance for the group to have a discussion about the class interactions. "Hey I didn't know this was this strong and it's kind of harshing our ride. Can we work something out." or whatever. Communication is the key to any group, and especially any gaming group with a lot of fiddly moving parts (rules). Or maybe everyone likes "Gloom Stalker makes enemies go dead" and you just carry on.

That said.

  • Dim light ruins the ability, just shuts it right down. A lot of the areas in DotMM either should be or could be dim light, rather than darkness. Most [citation needed] creatures with natural darkvision don't love living in darkness 100% of the time. Not every area and enemy should be fighting from pitch black.
  • The ability only works on enemies using darkvision to see the Gloom Stalker, so other forms of vision work. I'm not actually 100% sure this is relevant, because I'm not going to go through every enemy in the adventure to confirm it, but it's worth noting.
  • Not every area is a 60-foot kill tunnel that the Gloom Stalker has a perfect angle to shoot through. There should be enemies fighting on corners and cover, not just lining up to be turned into an improvised quiver. (shooting through allies would impose half cover if not for Sharpshooter)
  • Enemies aren't mindless suicide machines. They don't have to be tactical geniuses, but if an entire dungeon floor sends a "monster ball" at the human(oid) nail gun and doesn't win, someone is going to certainly tell someone else about it. And they're going to suggest that the next floor do SOMETHING differently.
  • Not every encounter is combat. There should be more going on than "you walk in and have 30 enemies to shoot at" - not saying you guys aren't doing "soft" skills, but just a good reminder.

Oh, and don't forget that the Gloom Stalker can only see out to 60-90 feet.