[RPG] Am I using the high level spells wrong

action-economydnd-5eproblem-playersspellcastingtactics

I have been playing D&D 5e for only five months. I play a 5th level wizard. My warlock party member constantly berates me for using spell slots in encounters and says I need to "understand action economy."

I have read many articles on action economy and none say anything about saving spell slots and relying on cantrips only. I also have never run out of slots completely and only one party member has ever had to make death saving throws (me; I was in a bad mood and wanted my character to die so I could quit playing, so I "forgot" to move back behind cover).

Tonight I used Detect Thoughts and my familiar and knew there were only two orc casters to fight. We had them in a choke point, so when one appeared I threw a fireball at it on both my turns and killed it. On subsequent turns when the second enemy appeared, I threw two second level spells at it and it was easily defeated. We took only four total damage for the entire party.

I do not understand why I am being told I do not understand combat and "action economy" and that I should only ever use spell slots to "turn the tide." Why walk into the tide if you don't have to?

Best Answer

What they mean

Your friend is concerned that once you need to fight more than one or two encounters per (in-game) day, you will be frustrated not to have spells available to you. Action Economy is absolutely not the correct term for this; Action Economy is how much you can get done in a round (typically Action, movement, potential Bonus Action). What they mean is closer to 'trigger discipline' and is often called resource management.

In their defense, it is a fair thing to express to new players who may not realize the full potential of their slotted spells or the consequences of running out. However, while it is fair to notify a fellow player that they may wish to hold something back for an emergency, it is not OK to berate them and try to "play their character" for them.

This is exacerbated by your playstyle fitting with your GM's plans well; when you fight only once or twice between getting your spells back, there is very little reason to hold anything in reserve. In your friend's other groups they are probably expected to fight 4, 5, 6 or more combats per game day and are projecting that onto this group.

What you should do

Generally, there are a few ways to address this problem depending on how bad it is and your comfort level communicating to the other players.

  • The most straightforward one is to communicate openly to the other player that you have heard their recommendation and understand the value of your spells, but that you are happy with the rate at which you use them.
  • Another method that appeals to some players is to address it in-character; have your character note that they are glad they chose to use Fireball while the dangerous enemies were grouped up
  • A little stronger of an option; ask the GM (and/or other player) to intervene. This is particularly an option if you have already attempted one or both of the other options or you aren't comfortable with direct confrontation. Everyone is there to have a good time, and the GM has the most potential to protect your right to do so.
  • The nuclear option is always available; quit the game group and find a different one. Obviously there are a lot of variables that affect whether this works for you, but it is always an option, even among close friends.

It sounds, to me, that your friend thinks they are doing you a favor and the first option is the most appropriate. I personally prefer to have such talks just before or after a session and I find that most players will at least acknowledge and make a best effort to back off when it is expressed that they can be done "helping".

Bonus

You should never have to get your character killed to leave a group or even miss a session. Just tell your GM you need a break, and they should have no problem having your character disappear into the background temporarily while you get your head on straight. Sometimes it means the group takes the night off or does something else, but the game should not be running with unwilling players.

You don't have any responsibility to hurt yourself for their entertainment, only to minimize intentionally interfering with their fun.