[RPG] an effective 3-character ‘Core’ party

dnd-4eparty

I (may) have a party with 3 core players and some people that occasionally chime in. While I'm not expecting too many socialisation / synchronisation problems (see this thread about changing characters in a continuing campaign), I do suffer from not knowing what a good 'core party' would be in 4th ed. I presume one Tank, Healer, Controller setup would be good, but I just don't know.

Based on experience, which (party synergy) build(s) would you suggest?

Best Answer

In my experience, the Controller role is easiest to discard. With the later Player's Handbooks, though, there's more classes that fill a primary role and a secondary role, so any role is up for grabs for discarding.

In smaller groups, I find that choosing a theme for the group - maybe based off power source - can be fun, and then you can build out the roles from there. A particularly fun group can be made of Primal characters. Druids (Controller), Shamans (Leader), and Wardens (Defender) can all be built with Striker as a secondary role, which should fill that nicely. A Cleric (Leader), Paladin (Defender), and Avenger (Striker) party seems like a fun opportunity for righteous smackdowns and roleplaying opportunities.

Related Topic