[RPG] Are personality traits, ideals, bonds, and flaws required

character-creationdnd-5eroleplaying

The group I am getting ready to DM for sat down last Wednesday to do character building together. After a little discussion, the players started building their characters. Two of the players shortly thereafter proudly announced that they were finished and were looking them over. I noticed that they hadn't selected any of the aforementioned features. They then argued they didn't need to because they knew their character. I didn't make too much of an issue at the time because I couldn't figure out if they were right or not.

Please help enlighten me as to the purpose of them and if they are important or not.

Best Answer

As written, yes

The Player's Handbook outlines all of the details for creating characters. Nowhere does it say that personality traits, etc. are optional. D&D is meant to be a roleplaying game where you make your character act in accordance to that character's beliefs and personality.

That being said, all rules can be ignored by the DM if you so wish.

A character without personality traits will sometimes just be acting however the player would act. This can be disruptive as some players will make their characters do things that will get the party into a lot of trouble.

Or they might be fine; some players just stay quiet until combat starts.

The whole purpose of these traits is if you plan to build a story around the characters. A character whose flaw is greed might ignore the rest of the party while they are fighting for their lives in order to steal some valuable items. A character who has an insatiable thirst for knowledge might read a tome on a pedestal which is surrounded by long-dead bodies who have presumably done the same. A character who refuses to retreat when innocent lives are at risk might insist on staying and fighting an army of ogres approaching a village, even if the rest of the party want to run.

Keep in mind, though: for premade modules, this is less important unless you plan to adjust it to factor in your party members. There's no point worrying about a party member who has an alcohol addiction if they are stuck at the bottom of a dungeon with no booze.

As KorvinStarmast mentioned in the comments, the other use for character traits and roleplaying in general is for the optional rule regarding Inspiration. You might give player an inspiration to use if they do something particularly in character or for other reasons such as coming up with a clever solution to a problem.