[RPG] Artificer Armorer Guardian attack and cantrips like Booming blade

archetypeartificercantripsdnd-5eunearthed-arcana

So the UA specialist for the Artificer, the Armorer, has an interesting ability for one of the models you can take.

Thunder Gauntlets. Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.

Should you end up with a cantrip like Booming Blade through some means, could you use Thunder Gauntlets to perform it? Would you then get the unique effect of Thunder Gauntlet alongside the normal effects of such a cantrip?

Best Answer

Update regarding the Booming Blade errata (6/9/21)

The Booming Blade errata adds one change relevant to this answer: the weapon used as part of the melee attack must be worth at least 1 sp.

Regarding Thunder Gauntlets, the weapon for Booming Blade would be "your armored fist". So the question (for your DM, probably) is, how much is your armored fist worth?

If you verify your gauntlets/gloves are worth at least a silver, the original answer is still good.

Original answer below:


The description of the Booming Blade cantrip says (SCAG, p. 142; emphasis mine):

As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn.

Yes, you can use Thunder Gauntlets as part of Booming Blade

This is because Booming Blade requires a melee attack with a weapon, and Thunder Gauntlets states:

Your armored fists each count as a simple melee weapon

Yes, you would get the debuff effect from Thunder Gauntlets

The spell effect states that the target takes the normal effects of the attack, which includes both the damage and the distracting pulse.