I'm currently DM-ing a campaign and one of my players is playing a Warforged Artificer Armorer. At lvl 3 he gains the Thunder gauntlets that as Tasha's describes has a forced attack effect on the artificer.
"A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else."
the player of the class states that the creature first has to attack someone else before it finds out it gets disadvantage on attack rolls on other targets except him…
But what are the rules?
Does the creature that's being hit know that if it attacks a different target that it has disadvantage?
Or does the creature really have to find out after first trying to target something else?
What is the range of the effect? Can a artificer/rogue do a hit and run tactic and impose disadvantage and/or trigger attacks of opportunity for their team members?
Please help me out.
Best Answer
The monsters don’t understand game mechanics.
“Disadvantage on attacks” isn’t something that anyone in the actual fiction of the game comprehends. Of course they understand “if I close my eyes, it’s harder to hit stuff”, but they don’t have the concept of “disadvantage on attacks”.
There is no reason for the creature to know how it works.
That said, why would the monster know the armor is going to pulse when it strikes someone else? The feature says it emits the distracting pulse when it attacks, and so unless that creature happens to know from previous experience fighting the artificer, it probably should be a surprise the first time the artificer’s armor emits a distracting pulse. There’s just no reason for any target of the feature to just know ahead of time what’s going to happen.
And since the creature doesn’t know how it works, it shouldn’t be a part of their decision making when attacking. I’m not saying who they have to attack, but you should just make that decision as though you had no idea how the armor works, at least until they figure it out. So your player is basically on the right track. There is no reason for the creature to know what’s going on until the armor distracts them. Once the armor distracts them once, then the creature can think “hey that was distracting, let’s kill him”.
As for the range of the feature, the maximum range is something like “as far away as you can get before your next turn”. No range is stated, so technically there is no range. Though in most circumstances you won’t be able to get that far before your next turn.
This is quite similar to this Q&A: Do enemies know that a character is using the Sentinel feat? In my answer, I write: