I have been the worst dice-roller in my party as far as I can remember. Be it D&D 3.5, 4th Edition, or any other dice based system, the goddess of luck has always been mean to me.
To give you an example, I currently play a fighter in D&D 3.5, and as we are low level, when I do hit something, I dominate it. The problem is, that I rarely hit. Anything.
This, apart from being frustrating big time, renders me useless in a fight, and thus useless in general (lets face it, fighters in 3.5 just fight) to the point that a Dread Necromancer with a bastard sword who always, always, has good rolls, actually makes a better fighter than I do… when he is not summoning undead that always hit with their three attacks per round.
So, my question: are there any ways of balancing rolls between a player that always sucks and a player that always passes the roll (attack rolls, skill rolls, everything).
Note: I am not overreacting, and it is not a phenomenon that happened once. I seriously noted this difference in 5-6 sessions straight, with my average rolls being six to seven and the necromancer's rolls easily reaching sixteen to seventeen.
Best Answer
My personal recommendation is to use a dice roller. If you have an iPhone, I recommend Dicenomicon ($5), dynamicDICE ($1) or Dice Bag (free). I have heard that Pip ($1) is also pretty good. I have found that the luck associated with physically rolling dice is dissociated from digitally rolling them.
If you find that you still think that a dice roller is giving you below average rolls, try one of these solutions:
Pre-Generated Dice Roll List
This is very similar to using the dice card decks suggested in another answer, but relies on a computer rather than a deck of cards.
Point Buy System
Alternatively, have this system apply to every roll, but let the DM rate the importance of given rolls, with a multiplier of anywhere from 0.5 to 3. Adding or subtracting points to such rolls costs or rewards the multiplier times the cost/reward.
Point Buy Modifier System
This system is identical to the one above, but you instead modify your actual roll. This modification may be required to be before your roll or may be after it. Alternatively: It costs half as much and rewards twice as much if the change is determined before the roll rather than after.
Narration System
You are encouraged to narrate your actions in exquisite detail. Doing so (before rolling) in a way appreciated by the DM and other players grants the acting player either a +4 bonus to his/her roll (if the roll is between 8 and 13) or the ability to re-roll if the roll is below 8. Alternatively, base the bonus off of how effective your narration was.
Pure Narration System
As above, but the DM determines your success based on the quality of your narration.