It's up to DM. Yes, it's a plain, old, simply, boring answer but there is no RAW with which to rule by.
The eldritch knight's weapon bond simply states that you bond with a weapon and can summon that weapon to you. It doesn't say anything about what happens if the weapon is broken and it's likely something the designers either didn't think of or purposefully didn't make a ruling for in order to not bog the game down with rules for every little thing. It's also not stated what breaks that bond, aside from breaking it to bond with a third weapon.
As such it's left up to the DM. If the plot requires you to trek halfway across the world to retrieve the weapon then you can be sure that's what you'll be doing instead of being allowed to summon it back. If the DM decides that a broken weapon also means a broken bond then that's their prerogative. It's not like it's anything particularly game breaking to allow a broken weapon to be summoned but it could reasonably depend on how broken it is and what the weapon is (mundane as opposed to magical or powerful artefact). Two pieces, sure they could allow it; shattered into a thousand pieces, what's the point.
RAW yes, RAI probably not.
RAW:
Let's analyze Mending's description:
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
- "a single break or tear": the dictionary defines a tear as "a hole in a piece of paper, cloth, or other material, where it has been torn"; being torn is defined as "to pull or be pulled apart, or to pull pieces off". If a giant rips off your arm, that clearly fall into the category of "pulled apart", therefore it would be considered a tear. Technically, if a knight cut off your head instead, that would not be "torn off", but for the sake of argument, let's just assume that any severed body parts count as "torn off" - it wouldn't make any sense if the spell could repair a ragged, ripped-off head, but not a cleanly cut off head (or other body part, for that matter).
- "object you touch": unless you have necrophobia, you'll probably be able to touch your companion (and if not, you can't use Revivify either). And, as mentioned, corpses are considered objects.
- "As long as the break or tear is no larger than 1 foot in any dimension": My reading here is that it doesn't matter how big your head is, as long as the part where it is severed is only 1 foot in any direction. This should be true for most necks or other points of dismemberment unless you got cut in half at the hip (or vertically. Ugh.)
- "you mend it": defined as "to repair something that is broken or damaged" - this is the case here. If a severed head doesn't count as "damaged", I don't know what does.
- "leaving no trace of the former damage": this suggests that all internal organs, arteries etc. are healed, otherwise, there would be "a trace of the former damage".
- "This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object": this only applies to magic items and constructs, but even if it didn't, it wouldn't matter, since your head (probably) isn't attached by magic means.
Therefore, we can conclude, that RAW, Mending can be used to "heal" / repair dismembered corpses. The corpse will still be a corpse, but it now qualifies for spells like Revivify or Raise Dead (none of which could otherwise restore missing body parts).
Note that, due to Mending's 1-minute casting time, you'll have to take measures such as casting Gentle Repose, otherwise, you won't be able to use Revivify, which only works within 1 minute of the target's death.
RAI:
There is a spell dedicated to restoring or reattaching dismembered body parts, Regenerate, which is a 7th-level spell. Granted, it also restores hit points when cast and over time, but still way higher level than an at-will cantrip.
Furthermore, the higher-level resurrection spells like Resurrection and True Resurrection explicitly specify that they restore missing body parts, while Revivify and Raise Dead explicitly specify that they cannot. The intent seems to be that restoring missing body parts is a high-level feature.
In conclusion, using a cantrip and a 3rd-level-spell to partly emulate the effects of the 7th-level spell Resurrection (without restoring all hit points or curing poisons and diseases) does not seem to be the intent. In addition, the language of the Mending spells suggests that it is meant for objects other than corpses, since it makes no mention of those.
Conclusion:
Whether or not you can use this combination therefore depends on your DM. I personally don't think I would allow it - but then again, introducing any limb-loss mechanics into the game is homebrew territory anyways and, if at all, will only happen due to RP reasons in games that I DM, such as a thief choosing to have his hand chopped off instead of going to prison.
Best Answer
No
You have stated that the tear in your cloak is longer than 1 foot, so you can't use Mending on it. It doesn't matter if the cloak itself fits within a 1 foot cube, since at least one of the tear's dimensions (its length) is larger than 1 foot, even if you fold it.
You might, however, want to try something like sewing it in the middle so that you have two smaller tears, and Mending it then, but only if your DM is prone to allow such shenanigans. Or just ask them directly if you could Mend your cloak, Mending does not usually influence the plot or gameplay in a major way, so he might just waive the constraints on it this time.