[RPG] Clarification on available spells for starter kit cleric

clericdnd-5espellcasting

I've just started running through the starter kit adventure and wanted to clarify how the clerics spells worked.

He has 2 first level slots and can prepare 4 level 1 spells.

Does this mean:

  • He has access to ALL the spells on the level 1 cleric list, but can only prepare four of them a day
  • He can only cast 2 spells from the 4 that he prepared
  • He can change the 4 prepared spells every night

He also has access to 2 domain spells. Do these behave any differently to the regular spell slots? I couldn't find anything in the starter kit that talked about Domain Spells.

Best Answer

Your 3 points are all correct. The Domain spells are always prepared and do not count towards the limit on prepared spells. You still need to use a spell slot to cast one of them.