[RPG] “Delay Action” instead of “Ready Action”

dnd-5ehomebrewreadied-action

I really don't like the Ready Action. Smart (and/or tactical) players might be able to use readied actions to great effect and without problems, but my players and I find this game mechanic to be unnecessarily convoluted and not intuitive.

In my opinion, having a high Initiative should lead to an advantageous position throughout the combat encounter. Most of the time, this doesn’t seem to be the case. Sure, if you can defeat the enemy before it is even their turn, that’s awesome. But usually, combat encounters take longer and devolve to a simple back and forth between the parties.

The Ready Action should give characters with higher Initiative the possibility to wait and respond to the actions of their enemies. But that seems cumbersome. Readying a spell consumes a spell slot AND requires concentration. Plus, you have to use your reaction in order to take the readied action, which is bad for anybody who likes for example the Shield spell. This also screws with characters who have Multiattack.

That’s why I would like to make some changes to my home game and replace the Ready Action with Delay Action.

When it is your turn, you could just delay your turn. In order to do so, you would still have to define what you are waiting for. For example, you could wait for somebody to move, cast a spell, drop their weapon, etc. . Your turn could then happen immediately before or after the event that triggered your delayed action, but not during the event.

I think I read somewhere that the designers of DND 5e didn’t like delaying actions, because this could screw with the duration of effects that last “until your next turn”. I don’t think that’s a problem. Effects like that would just last until your original place in the initiative order, not until your delayed turn.

I am not a game designer and I don’t possess the foresight to predict all the consequences such a change could have on my game. That’s why I came here ^^. My question is:

What are potential problems or drawbacks this change could cause? Are there major balancing issues with delaying actions instead of readying actions?

Best Answer

I think I read somewhere that the designers of DND 5e didn’t like delaying actions, because this could screw with the duration of effects that last “until your next turn”. Effects like that would just last until your original place in the initiative order, not until your delayed turn.

This is going to be a fantastic way to get rid of paralysis effects or other major debuffs, or buffs on your target.

I delay until the monster's turn ends.

This is probably the exact case the designers were worried about. You can use the delaying system to easily wait until short-duration effects run out in the turn order.

Also, you have to think about what happens to things that let you save against them at the end of your turn; if you get to roll a new saving throw against Hold Person you could just delay your turn, roll the save at the end of your turn, then take your delayed turn without the downsides of the spell.

For more information; 4th edition had both "end-of-turn" effects and the Delay action. You might want to check how they handled it there, but it became quite messy over time due to exactly the kind of reasons that made the 5e designers decide to drop the feature.