[RPG] Does a Split Party Gain XP Evenly

dnd-5eexperience-pointssplitting-the-party

I'm running a campaign with six player characters. Since it's a larger group, they occasionally split up. During these times, individual groups have gotten into encounters and been awarded XP.

My question is, does this XP get split evenly among the group present at the encounter or does the entire party, including the non-present group, receive XP evenly across the board?

For my specific example, the party members aren't far away from each other completing their own quests. One group of 3 went down into a house's basement and reaped XP from an encounter; while, the other group of 3 was on the 2nd floor and was totally unaware of the encounter.

Best Answer

It’s entirely up to you (and I recommend input from your players).

The Dungeon Master’s Guide has some guidance on absent players that can easily be applied in a situation where a character is absent from an encounter. Part of the "Absent Characters" (p. 260) section says:

Typically, adventurers earn experience only for encounters they participate in. If a player is absent for a session, the player’s character misses out on the experience points.

Over time, you might end up with a level gap between the characters of players who never miss a session and characters belonging to players who are more sporadic in their attendance. Nothing is wrong with that. A gap of two or three levels between different characters in the same party isn’t going to ruin the game for anyone. Some DMs treat XP as a reward for participating in the game, and keeping up with the rest of the party is good incentive for players to attend as many sessions as possible.

Again, this is guidance, not rules. The very next paragraph suggests just spreading XP evenly as an alternative. It’s up to you how you handle leveling and experience, but it’s probably a good idea to talk to your players and get some ideas from them about their expectations. The game is a team effort, and an important decision like this should consider the players’ input.

Frame Challenge: There are no rules, only tools

Think about it like this: the Dungeon Master's Guide approaches experience and leveling with a set of tools, not a set of rules. The DMG is quite intentional about this - the designers intend not to restrict you to one system, rather they give us variety of methods to use or tweak to suit the needs of our tables. In this sense, there are no proper rules concerning advancement. There is a tool box given in the DMG from which you may select and modify the right tool for your game. Aside from the mentioned DMG guidance, there are no other official rules concerning split party XP.