[RPG] How to prevent players from metagaming when they split the party

metagamingpartysplitting-the-party

Let's say that I have a group of 4 players. During the game they decide to split for some reason (e.g. one group goes shopping, the other goes to the tavern).

Now let's say that the group in the tavern gets into a fight and ends up being kidnapped. At the same time, they can see where are they taken, but the second group should have no idea of such event happening or where they're being taken.

What should I do in this case? Players who went shopping might (even unintentionally) use the information about the event, if I were to openly talk about that. What should I do? Should I simply prevent splitting the party from ever happening?

Best Answer

"Please Don't Do That."

Players are not born with the knowledge that meta-gaming is [often considered to be] harmful. Not all of them, anyway. But I've found that the vast majority of players, once asked or coached gently a few times ("How exactly does your character know that?") are perfectly capable of performing the mental fire-walling necessary to avoid meta-gaming. And most of those are willing to do so under reasonable conditions, i.e., if they don't sense that the GM is out to get them.

This doesn't mean no one ever slips; fire-walling is not effortless, and occasionally I as a player (or even as a GM) forget who exactly knows what about what. But asking for and receiving a good faith effort is a lot better than any other solution I know.

Occasionally you will have a player or players who are just recalcitrant about this. At that point, bust out the various solutions here.

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