[RPG] Does casting Pyrotechnics on a Flaming Sphere end the Flaming Sphere early

dnd-5espells

I read through Treatmonk's guide that the Flaming Sphere plus Pyrotechnics combo is good which, upon seeing the spells, it is. However, the part of Pyrotechnics that snuffs out the fire seems to conflict with the duration of Flaming Sphere.

Flaming Sphere, Conjuration

Duration: Concentration, 1 minute

A 5-foot-diameter sphere of fire appears in an unoccupied space of
your choice within range and lasts for the duration.

A 5' diameter sphere just fits a 5' cube, and Pyrotechnics does not need a non-magical flame source, so that's great. However:

Pyrotechnics, Transmutation

Duration: Instantaneous

Choose an area of flame that you can see and that can fit within a
5-foot cube within range. You can extinguish the fire in that area,
and you create either fireworks or smoke.

The intention of the combo is obviously to keep moving the ball of fire as battlefield control, and blinding/creating obscurity with a mobile source of flame to debuff enemies.

Does Pyrotechnics snuff Flaming Sphere out, ending the spell early? Or does Flaming Sphere's lasts for the duration specification re-ignite the flame?

Best Answer

I think there are several interpretations, with no definitive rules support one way or another, so it's dm judgement call.

No, flaming sphere stays lit, and pyrotechnics causes the fireworks or smoke

The flaming sphere stays lit and you get the fireworks/smoke.

The reason the sphere stays lit is that it is fueled by magic, not mundane fuel.

While there isn't explicit rules support for this interpretation, it isn't unbalanced because it isn't more powerful than the spells separately, and deciding in favor of the PCs and the rule of cool argue in favor of it.

Perhaps for fluff it goes out during the fireworks/smoke, then relights.

A Contrary Argument

A contrary argument would be that you get either spell, but not both. Basically either one spell or the other wins.

If pyrotechnics wins, then the flaming sphere is extinguished and you get your choice of the fireworks or smoke.

If flaming sphere wins, then pyrotechnics fails to extinguish the flame.

This is making the assumption that the fire in the flaming sphere is magically fueled for the duration, and it seems reasonable to assume that it can't be snuffed the same way as a regular fire, because magic.

So how to decide which spell wins? Assuming they're both cast by the same caster, it seems reasonable to let the caster choose. If cast by different casters in an antagonistic situation, if the spells have been cast at different levels, higher level wins; otherwise, its a contest between spellcasting abilities.

No matter what, the fires created by the flaming sphere are fair game

You can use the flaming sphere to ignite something, and then use pyrotechnics to blow that stuff up like a boss, or, create smoke, of course.

Again, there's not much in the way of rules support, but if you think allowing the sphere to stay lit is overpowered, then perhaps this is the way to go.

Note:

My original answer was significantly different from this but editing it made me re-think it.

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