[RPG] Does Feeblemind’s saving throw use the original or current intelligence of the target

dnd-5espells

Feeblemind can, on a failed save, reduce a creature's intelligence and charisma to 1. That's a -5 modifier.

Every 30 days, the target can repeat this save. Does the character save with their current intelligence or their original? For a character with a DC spell save of 16, the character might never recover on their own without proficiency in intelligence saving throws. (Thanks to MichaƂ Politowski for pointing out that nat 20's are not automatic successes on saving throws).

I guess the root of my question is that this seems over powered, but I really just want to make sure I'd be rolling the correct modifiers.

Best Answer

It's the creature's stats (i.e. of it's new form). Also, even an extremely long expected duration isn't likely to be considered 'overpowered' by the game developers; for comparison the spell used to be permanent. Consider that the spell is a high-level single target spell effect that allows a save.