If I wield 2 weapons each with accurate (example 2 shotos) does accurate stack? And if so are there any requirements, like attacking with both at the same time?
[RPG] Does the accurate weapon trait stack if I wield 2 accurate weapons
star-wars-age-of-rebellionstar-wars-edge-of-the-empirestar-wars-force-and-destiny
Related Solutions
UPDATE: The fastest progression to 6 is now 395XP. By swapping Padawan (from Rise of the Separatists) with Pathfinder.
No, there is no cap on Force Rating yet. It is likely there will never be an official one.
You've actually done your math wrong, so let me clarify that. You are granted a Force Rating 1, either by an F&D career or one of the FSEs. Each FSE has a single Force Rating talent, adding +1. F&D contains 13 Force Rating granting specializations, two of which contain two Force Rating talents. That means a total Force Rating of 18.
What you have to remember is that Force Rating isn't a characteristic. It doesn't start at an average of two and it can't be bought at character creation. That means the minimum (I mean, literally the absolute minimum) XP necessary to reach a Force Rating of 6 is:
- F&D Career grants Force Rating 1
- 135XP - Sage +2 FR
- 30XP - Cross-career multi-spec
- 140XP - Seer +2 FR
- 40XP - Cross-career multi-spec
- 65XP - Pathfinder +1 FR
- Total 410XP
All of that (~300XP worth of sessions) and the only thing you have that uses your Force Rating is the Animal Empathy talent. Even when you start buying Force Powers, remember that when something says you spend Force Points for an effect, many of them are not per point. You'll have to buy upgrades (or other talents) to make use of that higher force rating.
Also keep in mind that that's just for FR6. Hitting FR7 will require another 120XP with no additional Force Rating-based gains. And the price just keeps going up. Realistically only a dedicated force user (ie: one who only ever uses Force Powers) is likely to reach FR6, let alone exceed it. So there is no RAW limit because there doesn't really need to be.
Well, think about it like this, they are running away, and you wish someone on your troop had bought heavy weapons, but they didnt, at least we can try to score a huge success on our attacks and maybe hit some critical component on their ship, right?
Yes, the rules assume that the scale between personal and vehicle is 1:10, each 1 point of hull is about 10 wounds on personal scale, and 1 point of armor on a vehicle is about 10 points on personal scale. That is an optional rule that your table can ignore if you want to. But assuming the falcon is a regular corellian cruiser (which it isn't), they would have to hit it for about 31 points of damage to be able to even scratch it.
This conversion works fine if you are shooting at speeders or other vehicles with armor 1 or 2, otherwise it becomes almost impossible to damage the vehicle using simple blasters.
Playing on a smugglers game, we had our armor 3 customized yt1000 be damaged for 29 points of damage from a heavy repeating blaster (base 15 damage) operated by a rival trooper. Had he another point of armor piercing or two and extra successes he could have scratched it. But otherwise, you need weapons with the breach quality, like missiles and rockets.
Keep in mind that even if he did a single point of damage, it would be on personal scale, not vehicle, and would represent 1/10 of a hull threshold damage (or hull trauma), but already enough to trigger a critical component failure on a critical hit.
The strongest personal scale weapon i know of is the Verpine Heavy Shatter Rifle, that has 15 base damage and pierce 6, with accurate 2 on top of it, with enough hard points to add an augmented spin barrel. A character with 6 agility and 6 gunnery can easily hit for 12+ successes regularly using it. Having critical 2, it means it only needs 2 advantages to cause a critical hit, which can be reduced to a single advantage with the superior quality.
The Missile Tube has the breach 1 quality (ignoring 1 point of armor) and hits for at least 20 damage (plus successes). While the Flechette Launcher has breach 2 (ignoring 2 points of vehicle armor) and deals 10 damage. But these are explosives and designed to be used against structures or vehicles.
Best Answer
No, they don't stack
Per the Two-Weapon Combat rules (EotE pg. 210; AoR pg. 224):
And the Accurate quality (EotE pg. 155; AoR pg. 168):
Since you're only attacking with one weapon (the other is activated via 2 Advantage) you only get the benefit of one weapon's qualities.